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SOLVED Block scene without delay - Too many instances


Yngve

Question

Hi,

 

I am sorry for making another "too many instances" topic.

I have read all I can find about this, but I am still struggeling to see the logic.

 

HCL v4.110

Fibaro wall plug with a coffee maker connected

 

I am failing to understand why the following scene always gives too many instances notification, so I am seeking help here.

The purpose of the scene is to determine when a coffee maker is done boiling.

It does not matter if I set max running instances to 1 or 2:

 

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I understand that the scene is triggered every time the power consuption change, but to me this scene should be executed instantly and finish before a new report is coming from the wall pliug.

The opposite scene, which show when coffee is boiling, works fine without any notifications...

 

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The variable triggers another scene that sends a delayed push notification.

Everything works as it should, but I don't like these error messages that I don't understand.

 

I have disabled the "small power change report" from the wall plug. Only reports for large power changes are send to the controller. This did not help.

This is how the power consumptions looks like during boiling:

 

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Any suggestions to what I am doing wrong?

 

Edited by Yngve
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6 answers to this question

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  • Inquirer
  • For others that might have a similar issue, I solved it by changing these paramters in the Fibaro wall plug:

    Parameter 40: Changed from 80% to 95% difference needed before a significant power change is reported to the controller

    Parameter 42: Set to 100%. Small power change reporting disabled.

    Parameter 43: Set to 255s. Small power change reporting disabled.

     

    This removed the small dip in power consumption, that apparently have caused at least 3 power reports in a shorter time that is needed to run the scene.

     

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    After paramter changes (this does not trigger too many instances):

     

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    Easier solution is to take the scene converted to Lua and add at the beginning

     

    if

    fibaro:countScenes() > 1

    then

    fibaro:abort();

    end

    Edited by wienog
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    4 hours ago, wienog said:

    Easier solution is to take the scene converted to Lua and add at the beginning

     

    if

    fibaro:countScenes() > 1

    then

    fibaro:abort();

    end

     

    Yes. Except that Yngve have a Homecenter Light, which cannot use Lua. Hopefully, his solution still works for him - here one year later :-)

    Edited by Thomasn
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    There is a procedure with the same effect for blockscenes described somewhere on this forum. Searched for it but couldn't find it anymore. Can anyone help this user ?

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  • On 7.1.2018 at 8:58 PM, wienog said:

    There is a procedure with the same effect for blockscenes described somewhere on this forum. Searched for it but couldn't find it anymore. Can anyone help this user ?

     

    Thanks for the effort, but I solved it by reducing the power reports. After one year later, this still works.

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    Temat został przeniesiony z "

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