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  1. Version 1.1


    Ambient Weather Station VD standalone INTRODUCTION Ambient Weather station (AWS) VD reads measurements provided by Ambient weather stations which are connected to ambientweather.net service on internet. VD is tested with Ambient Weather station WS-1401-IP OBSERVER, but should also work with other similar types of Ambient weather stations. PREREQUISITES Fibaro Home Center 2 with firmware 4.560 or greater Emoji VD standalone must be downloaded and installed for AWS VD to function properly. At least one Ambient weather station connected to internet and user application key and API key FEATURES User can install multiple instances of VD for as many Ambient Weather stations he/she might have. Uses ambient weather cloud API to retrieve latest measurements. Provides measurements in imperial or metric units and also wind speed in m/s. Provides global variables for indoor and outdoor temperature, indoor and outdoor humidity, wind and gust speed, rain event, solar radiation, UV, outdoor and indoor PM25 and CO2 that can be used to trigger block or LUA scenes for specific user actions. Multi-language support with 27 languages included (see APPENDIX 1 for the list). VD can use HC selected language or user can select any other available language. VD will be automatically translated to selected language Easy setup for VD icons (on UHAS™ compatible version is this even easier) Global variables are automatically added, monitored, repaired and cleaned and does not require user intervention INSTALLATION Please check provided User Manual PACKAGE CONTENT Ambient Weather Station VD v1.1 Icon pack User manual EN TERMS AND CONDITIONS Permission to use, copy, modify and distribute this software and its documentation for educational, research, personal use and non-profit purposes, without fee and without a signed licensing agreement is hereby granted, provided that the copyright notice, with "Terms and conditions" and "Disclaimer" appear in all copies, modifications and distributions. It is strictly forbidden to sell, rent, lease and/or lend this software for profit without prior consent from the Author. DISCLAIMER This software is provided by copyright owner "as is" and any express or implied warranties, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose are disclaimed. In no event shall the author and distributor be liable for any direct, indirect, incidental, special, exemplary, or consequential damages (including, but not limited to, procurement of substitute goods or services; loss of use, data, or profits; or business interruption) however caused and on any theory of liability, whether in contract, strict liability, or tort (including negligence or otherwise) arising in any way out of the use of this software, even if advised of the possibility of such damage. Fibar Group S.A. and their employees are not responsible for support of the ABC VD. Please contact the author Sankotronic, on the Fibaro Forum, for any questions or support required.
  2. Universal alarm v1.0 Hello everyone! Here is one simple scene that can be used for FIRE, FLOOD or OTHER ALARM purpose. When triggered by sensor it will send you popup, push and e-mail notification. It can also activate additional alarm sounders. You can also add additional actions to turn On lights, lower blinds or whatever action you like to happen when alarm is breached and also when sensor get back to safe state. There is no global variables needed! If you use HomeTable then you can just uncomment line where this table is read to the scene. SCENE SETUP First you need to decide for what you will use this scene. You can use it for FIRE ALARM or for FLOOD ALARM or for any other purpose that you can think off. Just for setup example I will show here how to set it up for FIRE alarm. Same setup can be done for FLOOD alarm. First you need to add all your smoke detectors to scene header so that it is triggered when any of this sensors detects fire and get breached: --[[ %% properties 96 value 128 value 605 value %% globals --]] Then you can setup devices to which you want this scene to send push notifications. As already mentioned in my other threads, to find ID of your mobile devices you can enter this link in your browser: http://<YOUR_HC_IP>/docs/#!/iosDevices/getIosDevices and then press on button TRY IT! You will get ID numbers of all mobile devices that you can enter here: -- PUSH MESSAGES AND MOBILE DEVICE SETUP --------------------------------- -- define mobile devices to send push messages. Enter devices inside -- braces separated by comma local iosDeviceID = {206, 321}; Then you can setup messages text, translate it to your language: -- PUSH MESSAGES SETUP ------------------------------------------------------ -- enter push message text for breached alarm notification local pushMessage = "WARNING! FIRE/FLOOD/OTHER ALARM BREACHED!"; -- POPUP MESSAGES SETUP ----------------------------------------------------- -- enter popup message text and button caption for breached alarm local popupMainTitle = "FIRE/FLOOD/OTHER ALARM"; local popupTimeFormat = "%H:%M:%S | %d.%m.%Y."; local popupContentTitle = "ALARM breached!"; local popupImgUrl = ""; local popupButtonCaption = "OK"; Here you can setup users that will receive e-mail message. Same as for mobile devices, you can find users ID by entering following link in your browser: http://<YOUR_PC_IP/docs/#!/users/getUserss and then press button TRY IT!. You will get ID numbers of all users that you can enter here: -- E-MAIL MESSAGE SETUP ----------------------------------------------------- -- define users for which you want to receive e-mail warning. Enter users -- inside braces separated by comma local userID = {}; -- Translate this e-mail message text that will be sent to you. On this -- part scene will add which sensor was breached. local emailMessage = "Breached FIRE/FLLOD/OTHER sensor:" In above settings you can also setup first part of the e-mail message. Scene will on that part add room and name of the sensor that is breached! If you want to activate additional sounders because fire and flood sensor sounder is not enough then you can setup here additional sounders to be activated when alarm is activated: -- EXTRA SOUNDER SETUP ------------------------------------------------------ -- define alarm sounder ID inside braces. You can define more than one just -- separate them with comma. local sounderID = {128, 210}; And for the end, if this is not enough for you and you want more action to be executed when alarm is breached, like close water valves, close blinds or turn on some lighting then you can add that code yourself. There are three functions where you can add code: -- EXTRA FUNCTIONS WHERE YOU CAN ADD YOUR CODE ---------------------------- -- use this function to add code that will be executed before all other -- code when sensor is breached function extraUserCodeBreachFirst() -- your code goes here end -- use this function to add code that will be executed after all other -- code when sensor is breached function extraUserCodeBreachLast() -- your code goes here end -- use this function to add code that will be executed when sensor is -- back to safe state function extraUserCodeSafe() -- your code goes here end If you want some action before notifications are send and sounders activated then you add code to function extraUserCodeBreachFirst(). If you want some action to be executed after notifications are sent and sounders activated then you add code to function extraUserCodeBreachLast(). When sensor goes back to safe state scene is activated again. It will not send any messages but will stop sounders and if you want some more action then you can add code to function extraUserCodeSafe(). So, one copy of this scene you can setup for FIRE ALARM. Another copy you can setup for FLOOD ALARM, and if you have something else then you can setup third copy for that OTHER ALARM. NOTE! This scene is tested on my HC2 with software 4.110 by breaching FIRE & FLOOD sensors and found to work flawlessly. If you encounter any problems then please first check your settings and look for typos. If you are still unable to make it work then please send me copy of complete scene code and screenshot of debugging window to my private message and I will help you to make it work! Please, I will appreciate very much any feedback and requests for additional features!! Example of debug window when scene is activated: ICONS DOWNLOAD Icons for this scene you can find here: SCENE DOWNLOAD FILE Please click bellow to download: [SCENE] Universal alarm scene {v1.0} as TXT file --------------------> Universal Alarm scene v1.0.txt [SCENE] Universal alarm scene {v1.0} as LUA file --------------------> Universal Alarm scene v1.0.lua NOTE LUA version of scene code is saved by ZeroBrane Studio v1.50. You can download it at this link: https://studio.zerobrane.com
  3. Version 1.0


    Nanoleaf new Canvas light square panels are just amazing. Here is icon set for this light panels. Same icon pack is included in Nanoleaf Canvas VD that can be downloaded here: Forum download Nanoleaf Canvas VD
  4. Version 1.0


    This is second package of the icons for scenes if you like this type of design.
  5. Version 1.0.0


    This is first package of the icons for scenes if you like this type of design.
  6. Hello, Recently , I tried to install Fibaro system in My friend's home. He wants to illuminate his all outdoor leds ( 5W, 7W, 12W) respectively. I connected home center 2 (Entrance Main lobby) and then Fibaro single switch 2 (outdoor entrance) . The distance between them Is hardly 12 to 13 meters. Sometimes it runs sometimes it gives communication problems. It is not stable. Then i tried to connect one more relay between them to settle the signal problem . But same problem is still there. Same is the case with all the outdoor Modules. 3 modules ( Relays) are connected just for the signals enhancement between CORNER modules so that there will be no signal problem . But the problem persist . There is a Place (Storeroom ), where relay is perfectly working , But outside the storeroom, there are switches which are connected with relay, do not work( Communication Problem) and there is hardly 3 to 4 meter distance between storeroom switch (inside) and outside switches. Also tried to change the position of the controller at every possible place but problem is still there. Sometimes controller give communication problems just as near as 7 meter . Device : Homecenter 2 ( 4.180 firmware ) Module : single switch 2 ( 3.3v ) Please Help me with this issue , as it is creating serious problems . Thankyou
  7. This is a simplified Alarm Clock that was created to work in conjunction with @Sankotronic Main Scene 1.2.4 You need to have this installed for my VD and code below to work Thanks to @Sankotronic for allowing me to leverage his scene Step 1 Create 3 variables (top variable panel) WakeUp_weekend WakeUp_weekday WakeUp_time Step 2 Import the VD 'Simple Clock' below Adjust the preset alarm times to suit your household patterns I have it setup so the middle one of the normal one and the left and right are a little earlier and a little later Step 3 Open @Sankotronic Main Scene v1.2.4 and adjust as follows ~ line 266 local runSceneSchedID = {jT.scene.goodMorning, jT.scene.upTidyUp}; Ensure the scene you want executed is added here. Make note of position relative to other scenes in the list. In my example it is the first entry ~ line 282 local runSceneSchedHour = {{"wakeup_time"},{"07:55"}}; Ensure some reference to you scene is added here. Normally you would add the time for the scene to be executed but in this case just add a descriptor. ~ line 412 function extraUserCodeFirst() Add the following line of code within this function. (This reads the global variable and assigns it to the scheduler variable) runSceneSchedHour[1][1] = fibaro:getGlobalValue("WakeUp_time") Adjust the table reference values [1][1] in the code to match the relative position of the scene within the list on line 266 (runSceneSchedHour) The table reference is set out as [table][sub-table] so If it is the scene you want to execute is the first entry use [1][1], if its the second use [2][1] and so on, If you have multiple times for a give scene you may need to adjust the [subtable] reference to 1, 2, 3 etc. in my example the scene is the first one so the reference [1][1] is correct Step 4 Save the scene and close That's it. Alarm_Clock_1.0.0.vfib
  8. First you need to setup runSceneSchedHour and lets say that your setup looks like this: local runSceneSchedHour = {{"wakeup_time"},{"07:55"}}; This "wakeup_time" can be any string value, can be "time", or "what" it really doesn't matter as long as it is some string with quotes!. After that you can see that position of this string is 1st table and also 1st in subtable, so you need to add following line to function extraUserCodeFirst() runSceneSchedHour[1][1] = fibaro:getGlobalValue("WakeUp_time") And that should work! ------------------------------------------------------- Hi @Sankotronic That worked a treat - Thanks I should have spotted that option myself - prob staring at it too long -f BTW _ I started a new post to confirm answer as everytime I tried to reply to quote on the last thread it seemed to pull in my original post. forum seems to be acting a little weird today .. for me anyway
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