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  1. I'm looking for a solution to get more grip in my house to see what's going on after being triggered. I have an Aritech alarm system, attached to a binary sensor which is notifying Fibaro when one of our doors is being opened. This works fine... I have now two possibilities: 1. attach an alarm sirene like the Neo Coolcam, but this only produces a sound (like a doorbell) and some light flashing 2. mount an iPad to the wall and run the Fibaro app For finding a solution for option 2 my question is: would it be possible to pop-up the camera screen in the Fibaro iPad app to notify people in the house somebody is approaching via one of my doors in the house? Possibly along with a signal/sound? What do you think of the best app for an iPad which is mounted to the wall? Is Fibaro app the only option? I don't really like the app as my iPad home-screen as for end-users it's probably a bit too technical and I would prefer per room a picture with sensors/actors in the room to make things logical and easy for non-technical users. Any advice is welcome.
  2. This is a scene.. triggering a variable "saying if a light is ON change variable to AWAKE id 313 is a hue plugin and i want to use this one to trigger a variable, saying house awake, together with many other modules. It's not triggering to AWAKE. what i am doing wrong? --[[ %% autostart %% properties 79 value 313 state %% weather %% events %% globals --]] if ( tonumber(fibaro:getValue(79, "value")) > 0 or -- kitchen tsble tostring(fibaro:getValue(313, "state")) == true -- floor luminaire 2 hue ) then fibaro:setGlobal("Auto_Sleep_Mode", "AWAKE"); end thanks a lot
  3. I am starting to make a scene which detects if a lamp is on > then variable turns on to AWAKE (house) I just added a coding for the hue lamp, with: tostring(fibaro:getValue(313, "state")) == true -- floor luminaire 2 hue but i doesn't turn the variable to AWAKE, of course there are many lamps in this list but for the overview i added only a couple below --[[ %% autostart %% properties 79 value 197 value 313 state %% weather %% events %% globals --]] if ( tonumber(fibaro:getValue(79, "value")) > 0 or -- kitchen tsble tonumber(fibaro:getValue(197, "value")) > 0 or -- christmas light 2 tostring(fibaro:getValue(313, "state")) == true -- floor luminaire 2 hue ) then fibaro:setGlobal("Auto_Sleep_Mode", "AWAKE"); end What i am doing wrong? Many thanks
  4. Hi folks, I'm trying to find a way to notice that my blinds (ID79) are moving. They go down or up, and after that I want have them positioned horizontally. I can do this by reversing the direction and go the other way for 750 millisec, for the blinds will turn in 1500 millisec, so after 750 millisec they are horizontal. I can add such an action to scenes that activate the blinds, but when the blinds are activated through buttons on my iphone - which is just an 'open' or a 'close' command - I want a scene started that will turn the blinds horizontally at the end of the action. However, I wrote a code to notice any action of the blinds that should be triggered automatically, but it doesn't seem to work: nothing happens. Can anyone tell me what I'm doing wrong? --[[ %% properties 79 power 79 value %% events %% globals --]] fibaro:debug ('power = '..fibaro:getValue(79, "power")) fibaro:debug ('height = '..fibaro:getValue(79, "value")) By the way, where can I read about the exact meaning of %% properties, %% autostart, %% events and %% globals?
  5. Is there a way to determine whether a virtual device slider was changed by physically moving the slider or whether it was updated with LUA? This is for a now playing progress bar. In the slider's LUA script I want to ignore when the slider was updated by the main loop LUA code. fibaro:getSourceTrigger() sadly doesn't work for virtual devices. UPDATE: Issue resolved. Use fibaro:call(id, "setProperty", "ui.Slider1.value", position) to change the value and position of a slider without running the code in the slider. The slider on the web interface may not move without refreshing the page when this is called but it does work.
  6. Hey guys, I have some simple LUA Scenes that simply don't work unless I manually click RUN. Any help would be appreciated. Secondly, this "Goodnight" scene, breifly turns ON the lights, before turning them off??? I also have to manually run it twice before it updates the variable? The all lights OFF scene works perfectly by itself. I have a feeling I'm missing some basic understanding, thank you for your help. Jamie
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