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Help to understand how LUA script is schedued


candrea77

Question

Hello to all the member of the Forum,

i'm starting using LUA script, basically creating some Scene with graphics blocks, then converting it to LUA and reading and optimizing them.

During my test I've noticed that if i want to run a scene at determined time, seems that block to LUA conversion produce an output like this :

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I've also noticed that on every script created with this method, there is a sleep time :

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So, for my POV , it seems that this script is running every (second, muinute, cycle ??? I don't know) ...... then it verify that the time is the right time for do the action (and do it in case of truth) and then sleep some times (1 minute?)

Is it true ?

Is this the best way for scheduling a script ?

Working in linux we have cron ...... it permit to run a script at exact time without controlling into the script if is the correct time for do an action ...... Is possibile to do the same things with fibaro and LUA ?

By the way ... excuse for my BAD english

Best Regards

Crippa Andrea

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So, for my POV , it seems that this script is running every (second, muinute, cycle ??? I don't know) ...... then it verify that the time is the right time for do the action (and do it in case of truth) and then sleep some times (1 minute?)

Is it true ?

yes

sleep parameter is milliseconds

I always use fibaro:sleep(58*1000); just in case ....

have asked if there is a better mechanism before as it seams a bit wasteful but no answer

If it only triggers once a day, I suppose you could always put a second sleep statement loop in that sleeps for a few mins less than 24hrs, then at slightly less than once a minute for a few minutes so it only executes a few loops a day?

not sure it matters for most installs

[ Added: 2013-08-01, 15:38 ]

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