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How to measure LUA run time in milliseconds ?


BitBucket

Question

Hi all,

To optimize LUA code I would like to measure run time in milliseconds.

os.clock() and os.time() just support seconds (too coarse).

Found this LUA-code on the web but I just get errors.

----------------

require "socket"

local t = socket.gettime()

----------------

Any suggestions?

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BitBucket, i use this

Please login or register to see this code.

The principle is to use os.clock()

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/emoticons/default_icon_wink.gif" alt=";-)" />

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You can't do that in Lua on the fibaro box. You are requiring an external dependancy (a file) which you don't have access to (or might not even exist).

What your code is doing is to try and load in a module called "socket" (require means that it will include the file you require into your code) from any valid location and then get the function gettime() from socket. However, your lua instance does not have a "socket" library in any directory it has access to and will thus just return an error.

You will have to make due with seconds - Lua doesn't support ms resolution.

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Dalle1985, The os.clock() function returns the CPU time since Lua started in seconds, with milliseconds precision.

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