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Send UDP packet in a scene?


seiq
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I'm trying to send a UDP packet in a scene triggered by a global variable change. I know UDP packets can be sent in a virtual device but I get the "attempt to index global 'Net' (a nil value)" error running Net.FUdpSocket() from a scene.

 

Is there another way to send UDP packets in a scene?

Thanks

 

(@T.Konopka: Why did this get moved from the Scenes to the Modules forum? It's not a module question...)

Edited by seiq
Wrong category. Moved from Crowd's Solutions.
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