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Chaining Scenes



So I have a Good Morning Scene, and it executes other scenes.. I am struggling with understanding if lua waits for return of a scene or fires in parallel? The problem presents as this:-

My good morning scene sets some globals, and executes scenes to switch alarms off and turn heating on (via scenes) etc.. then it builds a json table and puts it into a predefined Global... after that is calles a final scene that reads the global and TTS's it to speakers..


Problem is, half the time it seems to be reading the last updated speech body, and not the one that has just been set in the global.. is this a sequencing thing? or issue with globals? should I use a regular global and not a predefined one?

I even tried to chain the scenes being called from good morning by nesting setTimeout functions..


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