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Looking for help to decode http success message


AutoFrank

Question

Hi,

I am looking for help in decode a http success message

 

If I issue the following through a browser it works....

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and the response in the browser is

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now, if I run this in a scene

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It also works but I cannot find way to display the success message ( I want to trigger another action if not successful)

I tried removing the " ==200 " if-then loop as I can't see any 200 or 201 result.

 

Could somebody explain what the

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is doing and I may be able to figure out why I may not be seeing the success message

 

Thanks

-f

 

 

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  • okay, I have verified the format of http GET request is correct

     

    If I run a request against the HC1 api and use a print table/nested table function from @petergebruers I can see the kv pairs

     

    scene code as follows...

     

    Please login or register to see this code.

    If I replace the url with the call to the sonos-http-api

    Please login or register to see this code.

    the http GET request completes successfully (as I can hear the sonos player saying hello)

     

    .. but I get an ERROR - Operation canceled in the debug window

     

    Please login or register to see this image.

    /monthly_2017_02/Capture12.PNG.06d5c6f12537e95e5c47b159aecce7a5.PNG" alt="Capture12.PNG" />

     

    I also can't decode the http response.

    In wireshark I can't see the 200 code, but if I drop into a browser I get a success message back in the browser window as shown above.

     

    Any ideas or suggestions welcome

    Thanks

    -f

     

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    Long shot... does the second command take longer than 2 seconds? Now in the request you have "timeout = 2000" (ms). I'd try 10000 or so.

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  • 7 minutes ago, petergebruers said:

    Long shot... does the second command take longer than 2 seconds? Now in the request you have "timeout = 2000" (ms). I'd try 10000 or so.

    thanks @petergebruers

     

    in a browser the 'success response' is pretty quick

    I'll tried 10 and 20 seconds and no luck

     

    I'll try and find out more about the http response from the api developer

     

     

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  • a little more info

     

    a wireshark trace reveals that both the Status Code and status are present when I run it through the browser

    Please login or register to see this attachment.

     

    if I run it from the HC2 in a scene, its not that easy to pick out on the WS trace.

    The request does execute but I'm still getting the debug error

     

    Please login or register to see this attachment.

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  • a little more digging and I think it maybe related to the response for that command

     

    A normal api command (volume/+2) gives a 200

    Please login or register to see this attachment.

     

    Add a syntax error to the url and I get a 500

    Please login or register to see this attachment.

     

    but change to the say command and I get the error

    Please login or register to see this attachment.

     

    I'm passing this info to the api developer to see what he thinks

     

     

     

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  • 22 minutes ago, AutoFrank said:

    a little more digging and I think it maybe related to the response for that command

     

    A normal api command (volume/+2) gives a 200

    Please login or register to see this attachment.

     

    Add a syntax error to the url and I get a 500

    Please login or register to see this attachment.

     

    but change to the say command and I get the error

    Please login or register to see this attachment.

     

    I'm passing this info to the api developer to see what he thinks

     

     

     

     

    sorted - it was a timing issue

    For a small phase like "Hello" it took almost 50 seconds to pass back a success code and message

     

    thanks for all the suggestions....

    -f

     

     

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  • 36 minutes ago, AutoFrank said:

     

    sorted - it was a timing issue

    For a small phase like "Hello" it took almost 50 seconds to pass back a success code and message

     

    thanks for all the suggestions....

    -f

     

     

     

    last post..

    there seems to e a minimum response time and encoding the message reduces the time more

    Now I can send a 10-14 message and have the response back around the same time.

     

    if the message gets longer I'll need to adjust the timeout and I just checked and I can do that on the fly ..

     

    so all sorted.. the puzzle pieces are starting to come together :-)

    thanks again 

     

     

     

     

     

     

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    Hi,

     

    Today I also got an error: Operation cancelled.

    I'm not such a great programmer like @AutoFrankand @petergebruers but nevertheless I never got a warning like this.

    Something new inside our Fibaro-system?

     

    TRicky

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  • 5 minutes ago, TRicky said:

    Hi,

     

    Today I also got an error: Operation cancelled.

    I'm not such a great programmer like @AutoFrankand @petergebruers but nevertheless I never got a warning like this.

    Something new inside our Fibaro-system?

     

    TRicky

     

    @TRicky

     

    where did you get the error ?

     

    BTW - This is the scene code I ended up with that will help me with my next project

     

    Please login or register to see this code.

     

     

     

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    @AutoFrank,

     

    That's the part I didn't get. I saw this notification this evening and it was reported around 13:00 hours today.

    At that time I was playing around with my (very simple) auto lights on/off scene so I guess it has to be caused by that scene.

    Strange......

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  • Just now, TRicky said:

    @AutoFrank,

     

    That's the part I didn't get. I saw this notification this evening and it was reported around 13:00 hours today.

    At that time I was playing around with my (very simple) auto lights on/off scene so I guess it has to be caused by that scene.

    Strange......

     

    @TRicky

     

    Sounds odd indeed.. my work was new development so it was more my lack of information on the sonos api that a change in HC2

     

    It was ultimately caused by me not providing a large enough timeout value in a http request.

    I was trying to process the http response status before it was received.

     

    Are you trying to do something similar with a http request or were you changing the scene when the error happened ?

     

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    @AutoFrank, no absolutely not.

    Just playing around with a very simple lights on/off scene that didn't work (cause of a Dimmer2 with bad reception of the Z-Wave network, as I just found out).

    So absolutely no high end programming.....

     

    But nevertheless the first time I saw this error, strange!

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  • Just now, TRicky said:

    @AutoFrank, no absolutely not.

    Just playing around with a very simple lights on/off scene that didn't work (cause of a Dimmer2 with bad reception of the Z-Wave network, as I just found out).

    So absolutely no high end programming.....

     

    But nevertheless the first time I saw this error, strange!

    @TRicky

     

    perhaps you could try and recreate the scene or if that doesn't work, maybe a  backup and reboot to see if it clears the anomaly ?

    -f

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    Re: timeout

     

    is there a way to test for valid response from http request i.e. call has processed and error code / status is valid?  I assume http request is non-blocking after the defined timeout limit ?  So rather than adjust timeout value,  "loop" until status is valid value and http processing has completed?

     

    does that make any sense?

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  • 3 minutes ago, ipsofacto said:

    Re: timeout

     

    is there a way to test for valid response from http request i.e. call has processed and error code / status is valid?  I assume http request is non-blocking after the defined timeout limit ?  So rather than adjust timeout value,  "loop" until status is valid value and http processing has completed?

     

    does that make any sense?

     

    Hi @ipsofacto

    That's an interesting approach. I'd still need to set an upper limit that I can check to see if it has failed or the api is down.

    My apologies - I should have explained what I am planning .

     

    I'm looking to create a generic Message Hub with the usual notification options like pushover, HC2 email, popup and others but also including TTS. If a TTS fails or another notification method fails  I'll want to send it over analternative notification method and if the internet is down I will send it to HC2 popup.

    .. so this means that I need to provide enough time for a TTS to succeed but also be able to detect if the api is down or if a TTS call is likely to fail.

     

    .. well that's the plan :-)

     

     

     

     

     

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