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[SCENE] Smart Message Hub {v1.2} - NEW RELEASE


AutoFrank

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Hi Everyone

 

Smart Message Hub v1.2 (SMsgH v1.2) is now available.

This release includes fixes tor three bugs that had various impacts and support for international characters.

Thanks to @Sankotronic and @szmyk for locating the faults and extra feature for international characters

 

"FIRST TIME USERS" -  Please read below and follow the instructions laid out for first time users

UPGRADING FROM 1.1b to 1.2 - Please use this

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 - if you are a current user and may wish to consider  avail of the fixes or extra feature

 

This scene enables a user to send a message from either a scene or a virtual device to a number of notification and TTS services with a startScene call

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The scene also enables messages to be re-routed or queued depending on whether the house is set to Away mode, Sleep mode or if internet is not available. (See below for more details)

 

A demo  VD {v1.1} is also available to help demonstrate the scene features.

 

SCENE FEATURES

Smart Configuration options include the ability to re-route and/or queue all messages under certain conditions. (Internet unavailability , home occupancy mode presentState = Away)

Messages with international characters are also supported

  • Notification messages can be redirected to Home Center 2 Popup notification service if the internet is offline or unavailable
  • Notification messages can be queued if the internet is offline or unavailable. 
    • All Messages in the queue will be released as one combined message once the internet come s back online.
  • All TTS messages can be redirected to Home Center 2 Popup notification service if the internet is unavailable or offline or if the sonosAPI is offline if this solution is being leveraged
    • All TTS messages can be queued if presentsState = Away. 
  • All TTS messages in the queue will be announced once presentsState = Home
  • Simplified the message invocation method to startScene
    • Invoked via startScene(SMsgHid, {message string} (SMsgHid is the id of the SMsgH scene when it is saved to your system )
    • See below for examples
    • messageHub global no longer required (please delete when you have migrated all your scenes to using 1.1)
  • Added support for sleepState (no TTS messages if set to Sleep)
  • Additional support for HC2 popup notifications
    • Types (Critical, Successs, Info, Warning)
    • Images (use full url)
    • Buttons (represented as a table) - See @Sankotronic 

      Please login or register to see this link.

      on popup notifications to see how to format
    • Added ability to delay unloading of TTS messages by predefined time in seconds
    • Added support for custom language in for TTS and Notify redirects default Popup title and subtitle
    • Minor bug fixing and code cleaning

 

Configuration options also include a default message notification target, title, subtitle and volume but all these can also be specified as part of the message invocation.

There are three levels of debug verbosity. In normal mode there is a minimal amount of information displayed as the scene is triggered.

The two other modes allow for much more expressive displaying of scene variables as well as configuration settings if enabled

deBgVar is enabled in the scene so you can see the interactions- it can be disabled in normal running mode

 

SCENE MESSAGING OPTIONS
The supported services in this release include the following (supported in 1.0 & 1.1)

  • Pushover Notifications ------------------------------------------------------->  

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  • allinone ( jompa68 scene)
  • Telegram messages
  • hc2email (Home Center 2 email service) 
  • hc2push (Home Center 2 push notification service)
  • hc2popup (Home Center 2 Popup Notification service) -------------------> [TUTORIAL}

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  • Sonos-api based TTS -------------------------------------------------------->  [TUTORIAL] 

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  • Sonos VD Remote based TTS ----------------------------------------------->

    Please login or register to see this link.

 

I have also included a Companion Demo VD. The virtual device will allow the user to demonstrate the scenes queuing/unloading capabilities.

CAUTION: The companion VD in demo mode can adjust the presentState and sleepState globals and will cause any other scene you may have with this as a trigger to execute

 

A simplified version of the LAN Monitor VD called  the WWWAPI Monitor will monitor just the sonos-api if desired and does not any in-built notification options like the LAN Monitor VD 2.5.Smart Message Hub users should use either the WWWAPI Monitor or LAN Monitor 2.6

 

Special thanks extended to  @Sankotronic @petergebruers, @jompa68 and @szmyk for their contributions leading to 1.2

 

Once the scene configuration is complete I would recommend running the demonstration virtual device.

This will give you a better understanding of the options and features as well providing some sample messages that you can run.

 

Ideas for subsequent revisions are always welcome
_f

    
  RELEASE CHANGELOG
  v1.0  - First release (march 4th 2017)

  v1.1 - Second release (march 17th 2017)

  v1.2 - Third Release (june 24th 2017) 

 

 

                                                                            ================================================

                                                                             FIRST TIME USERS - INSTALLATION & CONFIGURATION

                                                                            ================================================
The code is available in both lua and txt format below

Paste code into scene and run - All global variables will be automatically created (Please do not adjust global triggers in scene header)

  • Configure options as required at top of scene (line 100 onwards)
  • Configure enable smart redirects
  • Configure HC2 email settings, HC2 push settings and TTS services
  • Configure default message titles, subtitles and volume
  • Configuration notification settings, tokens, etc
  • Enable/Disable increased debug and config verbosity for troubleshooting

  
MESSAGE INVOCATION
  This message hub can be called from either a scene or a virtual device using a startScene call. The following is an example Sample invocations are included below

Please see the section on Message Invocation lower down in this post of you wish to send messages with international characters

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Note: Replace IDofSMsgHscene with HomeTable reference of numerical ID of the SMsgH scene when it is installed on your system    

You need to include all parameters up to last one you populate. For example, if you want to specify a subtitle, you need to include message, target, volume and title as well.

You CANNOT leave out a parameter in the call. Leave as "" if not used/required and default will be invoked.

 

**USER CONFIGURATIONS & SETTINGS**


OPTIONS FOR SMART RE-ROUTING OF MESSAGES
The following four options can be set to true or false depending on what features you wish to enable.

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Set to true to enables re-routing of sonos TTS messages from either the Sonos VD or the sonos-api solution to HC2 notification Popup if the sonos-http-api or Internet is unavailable/offline to your local LAN  

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Enable to Silence  TTS announcement in sleepState, TTS announcements are NOT queued, they are simply discarded

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Enable a Delay before TTS announcements are unloaded (seconds). Leave as "" for no delay

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Set to true to enable Sonos TTS messages to queue when presentState = 'Away'. When presentState is set to Home it triggers the scene to automatically unload all the messages in the TTS queue to the default player that has been named in the configuration section  

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Set to true to enable all notifications to re-route to HC2Popup notifications if the internet is unavailable/offline to your local LAN  

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Set to true to enable all notifications to queue when presentState= 'Away'. When presentState is set to Home it triggers the scene automatically and unloads the message in the notifications queue to the default notification service that has been named in the configuration section below

 

The scene as provided has all these 4 options set to true and this is the recommended setup if you wish to leverage full functionality and the demo
  
OPTIONS TO MONITOR THE INTERNET STATUS
To achieve the most benefit from this scene the internet and sonos-api should be dynamically monitored. Dynamically monitoring the internet will enable messages (TTS and notifications) to be queued while the internet if offline. Queued message can also be sent as hc2 pop notifications on the local LAN. The preferred monitoring option is named here. The example below is setup to use the LAN Monitor VD 2.5

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There are 3 options available: 

  • Select 'manual' if you wish internet and sonos-api to be permanently set to online. Please 
  • note that this option does NOT enable queuing of notification messages.
  • Select 'networkTable' to leverage the LAN Monitor VD 2.5, 
  • Select 'wwwapiTable' to leverage the new simplified WWWAPI Monitor 1.0

                               
 

HC2 EMAIL CONFIGURATION

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List all users that you want to be able send messages to. The user id's are located from the HC2. Select Configuration, then Access Control to see the current users.

 

 

HC2 PUSH CONFIGURATION

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List all users that you want to be able send push messages to. The mobile devices ID can be found by going to http://<HC_IP>/docs/ and looking under iosDevices section. 

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Select a default user from this list and this is used if there is no user specified as part of the message invocation. 

                               
 

TTS PREFERENCES

Select your TTS preference. If you use the sonos-http-api solution please enter API. 
If you use the Sonos VD Remote solution please enter REM. 

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Default volume for TTS announcements

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This allows you to select a default volume and this aplies to both the API and REM sonos solutions. This volume can be changed by including a different volume in the message invocation

 

 

SONOS-API PREFERENCES
Configure this section if you have selected API in the above section.

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List all the sonos players you want to send TTS messages to.

The zone/player names must match exactly what is on your sonos native application

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The default player/zone selected is used to unload the TTS message when presentState = Home.

The default player must be included in the overall players list above

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The ip address and port are of the device that is hosting the sonos-api

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The final item here is the language or voice code for the respective TTS service. Thisoculd be something like en-gb for google or Amy for AWS Polly
                                 

 

SONOS REMOTE VD PREFERENCES
Configure this section if you have selected REM in the above section.

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List all the sonos player virtual devices you want to send TTS messages to. The virtual device id's and process button id’s much match exactly what is on your HC2 for each virtual device. Please note the process button may differ if you have modified the standard virtual device. 

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The default player/zone is user to unload the TTS message when presentState = Home.

This zone must be included in the overall REMplayers table and the name must match exactly.

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The final item in this section is the language or voice code for the respective TTS service

 

 

DEFAULT TITLES AND SUBTITLES

This scene has default titles and subtitles and these are used if no title or subtitle is included in the message invocation. 

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Adjust the default titles and subtitles as you require. Note: Subtitles are only used for PopUp Notifications

 

 

NOTIFICATION SERVICES
There is a broad range of notification services available to use. Some are native to the home center and others are third party services provided by external vendors.

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Select the default notification service that you wish to use. This default service will be used if no service is invoked in the message and is also used as the service to unload the queued messages when presentState = Home

 

 

PUSHOVER CONFIGURATION
This service is provided by pushover.org. You will need to register with them and obtain a token and user key.

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Once registered you will need to select the devices that you wish to send the pushover notifications to. Once they are added to your pushover account you will need to add their details below. Currently there is only one setting for device which means that all messages to pushover will be send to the devices named in this list. Priority can be set at ) like I have below

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TELEGRAM CONFIGURATION
This service is provided by telegram.org. You will need to register with them and obtain a token and a chat ID

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DEBUG VERBOSITY OPTIONS
This allows a number of levels of debug verbosity. There is a minimal amount of debug window responses running in normal mode but these two capabilities allow the user to observe extra information in the debug window when  the scene is running. 

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OCCUPANCY/PRESENCE STATE

I am also supporting the presentState as it is defined by Sankotronic and others.
-- "PresentState" is predefined global value that determines if you are at home
-- or away. This variable value is set by other scene or VD. Enter name of your
-- global variable between "" if called different or leave as it is

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-- Enter corresponding values that you use for presence in your language. Change
-- the one in quotes or leave as it is

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HOMETABLE
There is also support for the hometable solution. Hometable is a approach to storing all device ID in a global variable. Please Uncomment the following line if you wish to use Hometable data in scene

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POPUP MESSAGE TYPES

Default popup message type, possible values: Success, Info, Warning, Critical.

Please define popup message default popup type, button caption and buttons if you wish

These defaults can be left as is or modified/translated into your own language 

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Please refer to Sankotronic Tutorial "Popup Notifications and Custom Images" for format and examples

 

POPUP REDIRECT TITLES AND SUBTITLES

Please amend the text sent to PopUp Notification when Internet or TTS is offline to your own language if you wish. Both Title and subtitle can be modified

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SAMPLE MESSAGE INVOCATIONS
The message function can be invoked with as little as one parameter or as many as five parameters. The following examples will provide a good understanding. 
 
Send message to default notification service, with default titles/subtitles

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Send message to specific notification service
(The notification service must match exactly what is contained in the notifySve table in the variables section)

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(The hc2user in the message invocation must match exactly what is contained in the hc2emailUsers table in the user configuration section)

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(The hc2push device in the message invocation must match exactly what is contained in the hc2emailUsers table in the user configuration section)

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(The sonos player name in the message invocation must match exactly what is contained in either the APIplayers or REMplayers table in the user configuration section)

 

The target can also specify sonos player or VD id for TTS with options

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Custom titles and subtitles can also be specified. These will overwrite the default titles and subtitles. Subtitles are only available for HC2 Popup notifications. They can be used with or with a target notification. If the target is omitted it will send to the default notification service that has been named in the configuration section

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Finally an example of a Message to popup with specified popup type

 

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MESSAGE WITH INTERNATIONAL CHARACTERS

 

If you want to send message with special characters just use urlencode function:

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COMPANION DEMONSTRATION VD INSTRUCTIONS (1.1)

A number of sample notification and TTS messages can be activated  giving the user an understanding of the message invocation format and options
Demonstration mode enabled the toggling of 'Internet online/offline', presentState Home/Away, sleepState Sleep/Awake modes. This capability allows the used to observe the queuing and unloading of queued notification messages and TTS messages in action. 

 

Import the VD into your home center 2.

Review the messages and adjust based on your own implementation of Smart Message Hub
Send messages and TTS as required
To demonstrate the queuing and unload of queue’s

  1. Set demo mode to ON. 
  2. Send messages and TTS and observe in selected notification services and apps, 
  3. Set internet to offline, sent messages and observe queuing, 
  4. Set internet to online, observer unloading of queue. 
  5. Set presetState to Away, send messages and observe queuing. 
  6. Set presentState to Home and observe unloading of queue. 
  7. Set sleepState to Sleep and observe TTS are silenced. 
  8. For normal operation - set Demo mode to OFF

 

 

FILES

[Smart Message Hub SCENE]  

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    (lua file)

 

WWWAPI Monitor Virtual Device

[VIRTUAL DEVICE] 

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Companion Virtual Device

[VIRTUAL DEVICE] 

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Edited by AutoFrank
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  • Hi @fibarojiang

     

    Could you provide more details as to what the problem is.

    Do you have the fibaro app installed on the phone ?

    Is your Android phone in the list on your hc2? 

     

    Thx

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    1 hour ago, AutoFrank said:

    Hi @fibarojiang

     

    Could you provide more details as to what the problem is.

    Do you have the fibaro app installed on the phone ?

    Is your Android phone in the list on your hc2? 

     

    Thx

    I installed the fibaro app on my phone. I did not find information about android on my HC2 Mobile devices list (iPhone, iPad, iPod, Android). I could not push the alarm to my phone

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  • 1 minute ago, fibarojiang said:

    I installed the fibaro app on my phone. I did not find information about android on my HC2 Mobile devices list (iPhone, iPad, iPod, Android). I could not push the alarm to my phone

     

    @fibarojiang

     

    That's unusual.

    Could you try the following...

    • Uninstall the app
    • Reboot phone/table
    • Download app from playstore
    • install and connect to HC2
    • Verify all is working
    • Close down HC2 Web UI
    • Close browser and clear cache
    • Relaunch and see if the device is now listed

    thanks

     

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    • Close down HC2 Web UI
    • This step do not understand how to operate? Can you tell me concrete? Thank you
      5 minutes ago, AutoFrank said:

       

      @fibarojiang

       

      That's unusual.

      Could you try the following...

      • Uninstall the app
      • Reboot phone/table
      • Download app from playstore
      • install and connect to HC2
      • Verify all is working
      • Close down HC2 Web UI
      • Close browser and clear cache
      • Relaunch and see if the device is now listed

      thanks

       

       

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  • 27 minutes ago, fibarojiang said:

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    • Close down HC2 Web UI
    • This step do not understand how to operate? Can you tell me concrete? Thank you

       

    Close the browser window 

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    Hi.

     

    Trying to setup this scene, but I must be doing something wrong :) Pasted the code in a scene, and got this error [DEBUG] 21:58:28: line 74: bad argument #1 to 'match' (string expected, got nil).

     

    It doesn't seem that the global var have been created. actually it seems that it has deleted my present state, can that be right?

     

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    @rasiam. I had the same problem. @AutoFrank helped me a lot with this till he found a workaround.

     

    You need to run below scene manually. It will created the variables. Once created, you may proceed with the smartmessage scene.

    The Line 74 seems to mean something is wrong with the global variables table.  And I think I just figured out what may be wrong. It's only an idea, not yet tested further.
    I was playing with a scene (creating, saving, adapting, saving, ....). Suddenly the scene didn't work anymore. I spend a lot of time investigating till I noticed that a variable I used was gone.
    Yes, I deleted a variable. But I'm 100% sure it was not that one. The one that was supposed to be deleted was still there. 
    I can be wrong, but it's worth trying. If you don't have much global variables yet. Delete them all and start over again. Let me know if it worked.
     

    Scene to run for workaround.

     

    if fibaro:getGlobalValue("messageNotifyQ") == nil then
        local http = net.HTTPClient()
        http:request("http://127.0.0.1:11111/api/globalVariables", {
            options = { method = 'POST', headers = {}, data = '{"name":"messageNotifyQ","value":"{}"}', timeout = 2000 },
              success = function(status)
              if status.status ~= 200 and status.status ~= 201 then print("failed") else fibaro:debug("NotifyQ table created") end
              print(status.data);
            end,
            error = function(err) print('[ERROR] ' .. err) end
          })
      end
      
      if fibaro:getGlobalValue("messageTTSQ") == nil then
        local http = net.HTTPClient()
        http:request("http://127.0.0.1:11111/api/globalVariables", {
            options = { method = 'POST', headers = {}, data = '{"name":"messageTTSQ","value":"{}"}', timeout = 2000 },
              success = function(status)
              if status.status ~= 200 and status.status ~= 201 then print("failed") else fibaro:debug("TTTSQ table created") end
              print(status.data);
            end,
            error = function(err) print('[ERROR] ' .. err) end
          })
      end
      
      if fibaro:getGlobalValue("InternetState") == nil then
        local http = net.HTTPClient()
        http:request("http://127.0.0.1:11111/api/globalVariables", {
            options = { method = 'POST', headers = {}, data = '{"name":"InternetState","value":"1"}', timeout = 2000 },
              success = function(status)
              if status.status ~= 200 and status.status ~= 201 then print("failed") else fibaro:debug("InternetState variable created") end
              print(status.data);
            end,
            error = function(err) print('[ERROR] ' .. err) end
          })
      end
      
      if fibaro:getGlobalValue("PresentState") == nil then
        local http = net.HTTPClient()
        http:request("http://127.0.0.1:11111/api/globalVariables", {
            options = { method = 'POST', headers = {}, data = '{"name":"PresentState","value":"Home"}', timeout = 2000 },
              success = function(status)
              if status.status ~= 200 and status.status ~= 201 then print("failed") else fibaro:debug("PresentState variable created") end
              print(status.data);
            end,
            error = function(err) print('[ERROR] ' .. err) end
          })
      end
      
      if fibaro:getGlobalValue("SleepState") == nil then
        local http = net.HTTPClient()
        http:request("http://127.0.0.1:11111/api/globalVariables", {
            options = { method = 'POST', headers = {}, data = '{"name":"SleepState","value":"Awake"}', timeout = 2000 },
              success = function(status)
              if status.status ~= 200 and status.status ~= 201 then print("failed") else fibaro:debug("SleepState variable created") end
              print(status.data);
            end,
            error = function(err) print('[ERROR] ' .. err) end
          })
      end
      
      if fibaro:getGlobalValue("messageHubDemo") == nil then
        local http = net.HTTPClient()
        http:request("http://127.0.0.1:11111/api/globalVariables", {
            options = { method = 'POST', headers = {}, data = '{"name":"messageHubDemo","value":"0"}', timeout = 2000 },
              success = function(status)
              if status.status ~= 200 and status.status ~= 201 then print("failed") else fibaro:debug("Demo variable created") end
              print(status.data);
            end,
            error = function(err) print('[ERROR] ' .. err) end
          })
      end

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    @wpeeters THANKS it worked. I did run your scene, it created all the variables and now the smart message hub works for me. Thanks.

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  • 59 minutes ago, rasiam said:

    @wpeeters THANKS it worked. I did run your scene, it created all the variables and now the smart message hub works for me. Thanks.

     

    Thanks @wpeeters

     

    @rasiam    - glad you got it working .....:-)

     

     

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    @AutoFrank thank you for your great work! It took some time, but thanks to the instruction of @wpeeters to run the globalVariable script in a separate scene did the trick for me too!

     

    I have a question regarding german umlauts (ä,ö,ü) in TTS with PEM. And yeah, I googled the translation and it is really umlauts for Umlaute ;-) didn't know and am learning at a late hour :D

     

    I have saved a part of the weather in a global variable, checking in the variables panel it shows "... Bewölkung ..." but in the SMsgH it then shows "... bewölkt ...".

    Do you happen to know how this could be handled?

     

    Thanks for your help! I really appreciate it.

     

    Cheers Don

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    @AutoFrank Thanks for your great work with this!

    May I however make a suggestion? On row 790 I found this row:

    http:request("http://"..APIipaddress..":"..APIport.."/"..zoneTTS.."/say/"..encode(message).."/"..defAPIlanguage.."/"..volume, {   
     

    I found that I had to enclose zoneTTS in an encode()-function as well since my sonos is using the default name "Living Room" (with a space) and that seems to mess upp the http call. Otherwise, thank you very much for this very nice scene!

     

    Oh, and thanks to @wpeeters for supplying a fix for the global variables as well, the scene didn't start without the fix...

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  • 25 minutes ago, JYxfeldt said:

    @AutoFrank Thanks for your great work with this!

    May I however make a suggestion? On row 790 I found this row:

    http:request("http://"..APIipaddress..":"..APIport.."/"..zoneTTS.."/say/"..encode(message).."/"..defAPIlanguage.."/"..volume, {   
     

    I found that I had to enclose zoneTTS in an encode()-function as well since my sonos is using the default name "Living Room" (with a space) and that seems to mess upp the http call. Otherwise, thank you very much for this very nice scene!

     

    Oh, and thanks to @wpeeters for supplying a fix for the global variables as well, the scene didn't start without the fix...

     

    Thanks @JYxfeldt

     

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    Hi @AutoFrank,

     

    I have problem with sending letters with accents and emojis to SMsgH scene. I try to replace them with UTF codes but still the same. It's about this letters "ČčĆ抚ĐđŽžáäéè" and so on. All I get in SMsgH is this:

     

    Please login or register to see this attachment.

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    /monthly_2017_04/SMsgH_wrong_letters1.png.3284dfc530cf7d0cab6b9c102a318738.png" alt="SMsgH_wrong_letters1.png.3284dfc530cf7d0cab6b9c102a318738.png" />

    It seems that those character codes are somehow replaced with other codes. Need more time which I don't have due to the project to find out what is wrong.

     

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    same here, it seems that this has to do with passing special characters between scenes.

    I have asked the same question in the french forum, no feedback so far.

    I tried with an decoding logic, but it doesn't work as they are not specifically identifiable. Dont know how exactly this could be achieved.

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  • 7 minutes ago, Sankotronic said:

    Hi @AutoFrank,

     

    I have problem with sending letters with accents and emojis to SMsgH scene. I try to replace them with UTF codes but still the same. It's about this letters "ČčĆ抚ĐđŽžáäéè" and so on. All I get in SMsgH is this:

     

    Please login or register to see this attachment.

    Please login or register to see this link.

    It seems that those character codes are somehow replaced with other codes. Need more time which I don't have due to the project to find out what is wrong.

     

     

    Hi@Sankotronic, Looks like it cant handle the chars,  I could take a look tomorrow evening. This even Domino and I are doing battle and I think I'm loosing :-(

     

    Edited by AutoFrank
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    @AutoFrank what I do currently, before calling your scene I save the message I want to pass in a global variable (with special characters). Then in your scene I recall this variable and pass it back into your table. This works like a charm, but is a workaround that I always forgett ;-)

     

     

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    2 minutes ago, AutoFrank said:

     

    Hi@Sankotronic, Looks like it cant handle the chars, I wonder if its the storing of them in the table/variable with the json encoding where they are getting corrupt. Did you by any chance try storing them separate to the SMsgH, I could take a look tomorrow evening. This even Domino and I are doing battle and I think I'm loosing :-(

     

     

    This problem started with new way of calling SMsgH scene so it is definitely problem when passing message with those character through json table to the scene.

    As @DonQuichopp mentioned, when using global variable to pass message then it is ok.

     

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  • 9 minutes ago, Sankotronic said:

     

    This problem started with new way of calling SMsgH scene so it is definitely problem when passing message with those character through json table to the scene.

    As @DonQuichopp mentioned, when using global variable to pass message then it is ok.

     

     

    I could always go back to the old way using the global variable :-)

     

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    Goodmorning @AutoFrank, when your HC2 is working like it is supposed to can you help me with the following:

    I have a scene that checks doors and windows if they are closed before arming the alarm, this TTS the state and when all are closed it'll launch the arming scene

    Which in turn wishes us goodnight and tells us the house is armed.

    Now if the first TTS is active and the second one starts it interrupts the first one and starts the second one, maybe there is a way to queue them?

     

    thest scene:

    Please login or register to see this code.

    At the moment I've setup a sleep time so both play normally. No hurry!!

     

    Jim

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