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  • 0

Global variable change not triggering scene


Vinisz
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Question

Guys,

 

Problem, I have code below, however, change the value of Global variable "regenover" does not trigger the scene.

I don't understand why not, someone able to help me out here ?

 

--[[
%% globals
regenover
-]]

local trigger = fibaro:getSourceTrigger()
local regentijd = fibaro:getGlobalValue("regenover")

if regentijd == "0" then
fibaro:call(475, "turnOn")
fibaro:call(782, "pressButton", "5");
elseif regentijd == "5" then
fibaro:call(475, "turnOff")
fibaro:call(782, "pressButton", "4");
elseif regentijd == "15" then
fibaro:call(475, "turnOn")
fibaro:call(782, "pressButton", "3");
elseif regentijd == "30" then
fibaro:call(475, "turnOff")
fibaro:call(782, "pressButton", "2");
end
 

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8 answers to this question

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  • Inquirer
  • 37 minutes ago, RH_Dreambox said:

    Test with

    local regentijd = tonumber(fibaro:getGlobalValue("regenover"))

     

    How can that have anything to do with "triggering" the scene ?

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    You cant trigger scene by changing the global manually, you must do that with lua.

    but you maby already know that.

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  • Inquirer
  • No, I didn't , thats strange...

    the variable is changed externallay via http post. Why doenst that work ?

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    6 hours ago, Vinisz said:

    Guys,

     

    Problem, I have code below, however, change the value of Global variable "regenover" does not trigger the scene.

    I don't understand why not, someone able to help me out here ?

     

    --[[
    %% globals
    regenover
    -]]

    local trigger = fibaro:getSourceTrigger()
    local regentijd = fibaro:getGlobalValue("regenover")

    if regentijd == "0" then
    fibaro:call(475, "turnOn")
    fibaro:call(782, "pressButton", "5");
    elseif regentijd == "5" then
    fibaro:call(475, "turnOff")
    fibaro:call(782, "pressButton", "4");
    elseif regentijd == "15" then
    fibaro:call(475, "turnOn")
    fibaro:call(782, "pressButton", "3");
    elseif regentijd == "30" then
    fibaro:call(475, "turnOff")
    fibaro:call(782, "pressButton", "2");
    end
     

    code looks ok, you dont need the local get source trigger line.

    the only thing i would try is adding brackets around the 'if' conditions (shown in bold)...

     

    eg

     

    if (regentijd == "0") then
    fibaro:call(475, "turnOn")
    fibaro:call(782, "pressButton", "5");

    fibaro:debug('regentijd is 0')
    elseif (regentijd == "5") then
    fibaro:call(475, "turnOff")

    ...

     

    and so forth and give it a go, also adding debug commands in aswell just in case the device isnt responding at least if it prints the statement you know code is ok, again i have highlighted in bold

     

    thanks

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  • Inquirer
  • 7 minutes ago, morpheus75 said:

    code looks ok, you dont need the local get source trigger line.

    the only thing i would try is adding brackets around the 'if' conditions (shown in bold)...

     

    eg

     

    if (regentijd == "0") then
    fibaro:call(475, "turnOn")
    fibaro:call(782, "pressButton", "5");

    fibaro:debug('regentijd is 0')
    elseif (regentijd == "5") then
    fibaro:call(475, "turnOff")

    ...

     

    and so forth and give it a go, also adding debug commands in aswell just in case the device isnt responding at least if it prints the statement you know code is ok, again i have highlighted in bold

     

    thanks

     

    Thanks @morpheus75 but the problem is the scene doesn't fire, not that the device is no working so @sonnyboy answer is correct, the scene does not fire when changing global variables manually, only when changed via LUA (or maybe also via blockscene)

    To my opninion, this is a design flaw..... but now I at least know "why" so I can work on a solution.

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    @Vinisz, make sure you set invokescene to true. That is not documented in active rest in your unit nor in developer.fibaro.com.

     

     

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