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Master/slave documentation of Fibaro devices


Henrik

Question

Hello everyone!

 

I've been using Fibaro for some time now and I have to admit that I still do not understand the Z Wave master-slave concept.

 

I understand that every device has a master which in its turn "talk to" its slave device(s), but where do I find documentation of have many slaves there's suppose to be for different Fibaro devices and what they do? I've tried to find this information in the manuals (manuals.fibaro.com), but can't seam to find it.

 

This is what the devices looks like in the GUI of the Fibaro HCL:

 

Fibaro Dimmer 1 (FGD-211)
 - Master
 - Slave
 
Fibaro Dimmer 2 (FGD-212)
 - Master
 - Slave
 - Slave
 - Slave

 

Fibaro Single Relay Switch (FGS-211)
 - Master
 - Slave
 - Slave
 - Slave
 
Fibaro Double Relay Switch (FGS-221)
 - Master
 - Slave
 - Slave
 - Slave
 
Fibaro RGBW Controller (FGRGBWM) (set up as input/output)
 - Master
 - Slave
 - Slave
 - Slave
 - Slave
 - Slave
 - Slave

 

What does all these slave devices relate to? Would be very glad to know. Where can I find this information?

 

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Guest kallecux

@A.Socha A silly question: Do you have a small pice of code to differentiate between using central scene or not?

I am a little bit confused.....

Greetings

 

P.S: Do you mean:

....

property = "centralSceneEvent",

....

Edited by kallecux
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11 minutes ago, kallecux said:

property = "centralSceneEvent",

 

Yes, for example on HC2

 

Please login or register to see this code.

 

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Guest kallecux

Ah @petergebruers thank you!

 

You have an example for HC3?

 

In your example you only catch ALL events from device 905.

 

I think in HC3 it works somthing like this:

 

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Edited by kallecux
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1 hour ago, kallecux said:

In your example you only catch ALL events from device 905.

Yes, but you can change the header to trigger only on a certain keypress... eg "905 CentralSceneEvent 3 Pressed"

 

1 hour ago, kallecux said:

I think in HC3 it works somthing like this:

Yes, and if you wanted to catch all scene events, there is a bit of a "hack" to do that.

 

Please login or register to see this code.

This triggers on scene event, but only if the event "is not value {}". That effectively matches every keypress because the empty table is not a keypress... A nice "double negation" thingy ;)

 

Then you can use "sourceTrigger" like on HC2, for example:

Please login or register to see this code.

prints:

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Edited by petergebruers
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