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WatchDog (Monitor devices & scenes)


cag014
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Hello everyone !

I'm looking for forum's help on below subject:

Sometimes scenes, virtual devices  unexpectedly stop running due to bugs or other problems,  physical devices stuck  (motion sensors, power readings and etc.) and there is no ability to identify it. The only way to realize that something went wrong is when you notify that the system behaves differently. In many cases it takes a while to understand what the problem is.

I'm wondering if there is any builtin solution to monitor proper execution of scenes, virtual devices and to identify that physical devices aren't stuck. Something like "watchdog" for all parts and codes.

I've wrote scene that uses refreshStates API, but it looks more like workaround.

Although the scene works perfectly and sends emails (TTS as well) in case of problems in any part of the system , I prefer to use standard solution if exists.

 

Thank you

I believe,  I'm not the only one that struggling with this problem.

(If anyone is interested to have my solution, I could post it despite my opinion that it is "ugly workaround")

Edited by cag014
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    Edited by cag014
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