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Problem with a timer


SteMo
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Question

Hi,

hope some of you can help me. I wrote a timer script but it do not really run. Sometimes it runs, sometimes not.

Via a virtual module I can set the time in std_heizung and min_heizung. This values are stored as a variable.

heizung_aktiv is the variable which turns the scene on or off.

But when I start the timer the heater (ID 89) don't turn on. What is my mistake?

Has someone an idea?

 

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@SteMo You need your global ‘trigger’  decleared in the header.

The scene will then start everytime that global changes state.

Then it is the conditions in the scene that determine which state of the global does what action.

—[[

%% autostart

%% properties

%% events

%% globals

heizung_aktiv

—]]

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11 hours ago, Jamie mccrostie said:

@SteMo You need your global ‘trigger’  decleared in the header.

The scene will then start everytime that global changes state.

Then it is the conditions in the scene that determine which state of the global does what action.

—[[

%% autostart

%% properties

%% events

%% globals

heizung_aktiv

—]]

 

and remove infinity loop + autostart from header

 

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  • Inquirer
  • many thanks for the support. It seems to run. I will check whether it runs also tomorrow.

    By the way, I do not understand the meaning of

     

    —[[

    %% autostart

    %% properties

    %% events

    %% globals

    heizung_aktiv

    —]]

     

    When I have to use what and what is the infinity loop. Sorry, I am not an expert.

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    The topic has been moved from "

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    " to "

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    ".

     

    Temat został przeniesiony z "

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    " do "

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    ".

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    12 hours ago, SteMo said:

    many thanks for the support. It seems to run. I will check whether it runs also tomorrow.

    By the way, I do not understand the meaning of

     

    —[[

    %% autostart

    %% properties

    %% events

    %% globals

    heizung_aktiv

    —]]

     

    When I have to use what and what is the infinity loop. Sorry, I am not an expert.

    @SteMo

    1/delete  ‘%%autostart’ 

    from your scene header (this will stop the scene from running when HC2 boots up)

    2/ add you global ‘heizung_aktiv’

    under “ %% globals “in scene header

    (this is your scene trigger)

    3/delete “if true do” in your scene (which causes the scene to keep looping forever)

    and replace with “if”.

     

    Then the scene will only trigger with your global state change

    and run once.

    Edited by Jamie mccrostie
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  • Inquirer
  • Hi Jamie,

     

    thank you for this really good explenation, but I have a problem with the

    Quote

     

    3/delete “if true do” in your scene (which causes the scene to keep looping forever)

    and replace with “if”.

     

     

    In my skript I have the

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    but this I can't replace with an

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    Or is this an misunderstanding?

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  • Inquirer
  • then my script look like this. But it don't run. The trigger do not trigger. What is wrong here. By the way, sometimes it run. I'm really confused.

     

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    In my opinion, your question is hard to answer, because the problem is not (yet) very well defined... So you and other forum have a different understanding of how it should work.

     

    Can we try to establish exactly what you are trying to do?

    • When device 89 turns on, do you want to limit the time it stays on to 30 minutes? Or does it not matter if someone turns it on. But then, what should the timer do?
    • If someone turns off device 89, what do you want to do? Turn it back on when heizung_aktiv has a certain value?
    • Does heizung_aktiv simply mean "I want the heating to turn on at Time 1 HH:MM"? So, if time is past HH:MM (so maybe 1 minute later) and you set heizung_aktiv then you want nothing to happen Or, do you mean if heizung_aktiv and time is between Time 1 and Time 2 then always turn on the heater. And if heizung_aktiv changes to 0 during that time period, do you want to turn off the heater?
    • Do you have other scenes that might interact with this one? If so, how do you want them to interact?

    Please note, changing a value in the variables panel does not trigger a scene. If you want to test a scene, triggered by heizung_aktiv, then you'll have to write a second scene or VD and change that variable in that scene.

     

    Also, you have a SUBTLE bug in this line which might not be too import right now but might bite you if you use it in other scenes:

     

    10 hours ago, SteMo said:

    fibaro:sleep(1*60000); -- läuft jede Minute 1 x

     

    You say it runs every minute, but that is not true at all!

     

    It runs for 60000 ms + the time it takes to start and run your scene... Best case, it runs about once every 1.001 minutes but it could be even slower. If your code takes 6 seconds, it runs once every 1.1 minutes. So it might miss (skip) the transition from one minute to the next...

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  • Inquirer
  • Hi,

    I try to explain what I want.

    I have a heater (device 89) which shall turn on at a certain time. After 30 minutes it shall turn off.

    Therefore I created a virtual device (pls. see the attachment) where I can set the time and turn the trigger 'heizung_aktiv' between 2 conditions, 1 and 2. If it's turned to 1 the scene shall start.

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    Then the timer starts and compares each minute if whether the requested time is reached.

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    After 30 minutes the device 89 shall turn off

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    and the trigger change the state back to 2 - off. I do not want that the timer starts again without the manual setting via the virtual device. The timer is for my bathroom heater and I need the heater only if I have to stand up very early in the morning before the central heater starts.

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    But the trigger don't run. The skript seems not to start. But why ?

    I hope now it's more understandable.

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  • Thanks for all your help. In the meantime I could solve my problem. Finally it was really easy. With the virtual device I start the timer scene. And this is the scene:


     

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    Thats it.

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    @SteMo I am sorry for the delay. I am glad you found a workaround.

     

    Here is one small thing. If you are editing your scene, do CTRL-A to select all then SHIFT-TAB and the editor will format the code for you. It will be easier to read.

     

     

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