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Door lock timer check


kyote
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Hi all,

 

I am trying to create a scene that checks if my front (Z-Wave) door lock has been unlocked for x minutes - then turn on a light (this is not the end goal, however for simplicity all I would like to do is turn in a light for the moment).

 

The issue...

 

In the LUA code below - all works as expected. Where I am falling down is if the lock is locked within the x minute timer countdown, my LUA code still turns on the light after the time expires - I would like my scene to re-set if the door is locked again.

 

I have been investigating possibly using a variable, however I think I may be over complicating things - is there an easier (simpler) way?

 

Please login or register to see this code.

 

Thanks for any assistance offered, it is greatly appreciated.

 

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If you only won't the last instance of you code to run you can add this to the top of your code.

This will check if there is another instance of the code already running and if there is stop it before running your cade again.

 

--[[
%% properties
386 secured
%% weather
%% events
%% globals

%% killOtherInstances
--]]

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  • On 4/2/2018 at 11:51 PM, John9439 said:

    If you only won't the last instance of you code to run you can add this to the top of your code.

    This will check if there is another instance of the code already running and if there is stop it before running your cade again.

     

    --[[
    %% properties
    386 secured
    %% weather
    %% events
    %% globals

    %% killOtherInstances
    --]]

     

    I was not aware of the killOtherInstances function - thank you :)

     

    However I believe this will not stop the scene from counting down to 0 and turning on the light if the lock is locked once more - it would however kill the previous instance if the lock is unlocked once again.

     

    Ideally, I need a way to kill the countdown once the lock is locked again - really trying to avoid using a variable if possible...

     

    Does anyone else have a simple solution to this scene?

     

    Thanks

    Edited by kyote
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