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Scene in a scene does not work


mercurius19
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Hey All,

I created a "scene A" light on and after 10" licht off via a wall plug, this scene works fine.

Now I create "scene B" as follows: If KeyFob "button 2 press hold" then "scene A". This "scene B" does not work. What is wrong, anyone an idea? To activate a scene from an other scene must be possible isn'it?

Thx for your replies.

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try the following:-

fibaro:startScene(sceneID)

  • sceneID: The number of the scene which is to be started.
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  • Inquirer
  • The command startScene is written down in the script. See LUA script hereafter with KeyFob button 1:

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    /monthly_2018_04/SciptLUA.jpg.3bc70883d71dc7383680d8c65e180a88.jpg" alt="SciptLUA.jpg.3bc70883d71dc7383680d8c65e180a88.jpg" />

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    I have a similar setup like you want to implement. My code is working. Difference with yours is that I have

    if (
        -- Perform action on RC click
        startSource["type"] == "event"
      or
        startSource["type"] == "other"
       )
      then

     

    So I do not have you AND clause.....

     

     

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    I don't really understand why You nreed the "if" part.

     

    What are the ways to run the scene?
    I can see 2 options:
    1. hold the button

    2. start scene manually.

    And both options olways return true i the "if".

     

    So the code should be (it changes nothing in fuctionality, if I didn't miss some "if" params):

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    (don't trust it, there might be some misspellings) - OK... this was out of scope of question...

     

    SO THE REAL WAY TO FIND THE PROBLEM AND FIX THIS:
    You need some debuging.
    First of all chack of the scene B runs. Just write: "print('works')", and check the result in debug window.
    Check if fibaro:startScene(56) starts when it's at the begigng of code, before any "if" statement.

    Print the values of variables in "if".
    Print inside the if some debug, ie: print("i'm inside");

     

    I'm new to LUA, but I'm programming in other languages for 10+ years, and that's the thing I always do in sitiuation where I can see no problem in code but something's not working.

    Edited by pogo
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