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  • Ok, I have just pushed v2.0, beta1.

    It consists of two main files. EventRunner.lua as before and HC2.lua (EventRunnerDebug.lua is gone)

    To install you only need a plain Zerobrain studio install and the two files mentioned. No FibaroSceneAPI.lua or json library.

     

    EventRunner.lua looks similar as before. It starts like this.

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    In the beginning,

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    it's possible to pass a name of the scene and a sceneID (EventRunner and 10 here) here.

    When the file is run, the dofile("HC2.lua") will start the emulator and register the file that called it (EventRunner.lua here)  as a scene in the emulator and run it.

    When a scene is run in the emulator the variable _EMULATED is defined to 'true'. THat's why we check for not _EMULATED to not call the emulator again when the emulator is starting up the scene.

     

    There are fever variables in the beginning as they have moved to HC2.lua. 

    Otherwise the EventRunner.lua is more or less the same and the execution on the HC2 should not differ.

     

    HC2.lua is the emulator where the environment is setup.

    _SPEEDTIME etc resides here.

    The file starts like this:

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    The HC2.loadEmbedded() is what makes it load the file calling the emulator (the 'dofile' above).

    Otherwise you can tell it to load scenes from a directory at start up

    HC2.loadScenesFromDir()

    You can register individual files

    HC2.registerScene

    Some documentation is here

    If you instead of running the scene, run HC2.lua, you can still set breakpoints in the scene file if it is open in ZBS and it will break there.

    I usually set HC2.lua as the start file (right click in the project tab on the left in ZBS on HC2.lua and set as start file). Then I can edit any scene open in the editor, hit debug and the emulator will run.

     

    The iOSLocator and the Supervisor has moved to the subdirectory scenesER in the Github repository.

     

    Not all features are there yet but I believe that it is at least as good as the old way of doing things when running offline. 

    Try it out and ask me if something is not working or not clear.

    /J

     

    Edited by jgab
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    Continue here :D

     

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    Edited by jompa68
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  • Topic Author
  • 2 minutes ago, jompa68 said:

    Continue here :D

     

    Ok, this is a mystery

    Can you go in to the Hue clipper web form and talk directly to the bridge and run the same url for lights/1 and see what it responds? or give an error?

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  • Can you replace the self.request in the Hue sections once more to this...

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    ...you see what I'm starting to believe... ;-) 

    Edited by jgab
    str -> url
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    Did delete lightID 1 in Hue app,  rescanned lights so now it have a new ligthID (9)

    Did replace function but still the same error "Bad file descriptor"

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  • 2 minutes ago, jompa68 said:

    Did delete lightID 1 in Hue app,  rescanned lights so now it have a new ligthID (9)

    Did replace function but still the same error "Bad file descriptor"

    Ok,

    after this log in your previous post

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    you get a "Hue connection:" error I guess. How does it look? Can you give the section of the log with the "Monitoring URL:.." log and "Hue connection:" error log? (now with light 9)

    Trying to understand if we are seeing the same request in both cases.

    You can also try in main() with the real username

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    @jompa68

     

    you can try to setup _HueTimeout=20000

    then it will work without error "Bad file descriptor"

    • Like 1
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  • 1 minute ago, jompa68 said:

    YEAH!!! :D

    Thanks @petrkl12

    Grrreat!, Thanks @petrkl12 Would have taken me ages to arrive at that... :-) 

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  • Just now, petrkl12 said:

    I think best way could be setup timeout=20000 as default value

    Well, sometimes when I'm at work and run the code offline and forgot to null _HueHubs (or node-red) it will hang for a long time ... :-)

    Isn't 20s a bit exaggerated? It takes 20s for a response? Could it be that all the other stuff that is going on in ER is starving the http request thread so it takes longer than what the actual response takes?

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    Based on my testing it is save value. I don't have any problems with responses ...

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    W dniu 16.02.2019 o 11:37, jgab napisał:

     

    So, a simple chat bot with Telegram that allows you to turn on and off devices in the HomeTable structure could look like this

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    If we have a HomeTable like {dev={kitchen={lamp=88}, bedroom={lamp=99},back={garden=89}}}

    It returns the first match from the "bottom" of the HomeTable. Could add more checks if it is a device that can be turned on...

    Anyway, we can do commands like

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    ...and it's easy to extend with other commands.

    For at least a couple of hours trying to set up telegram <=>HC2 without success, can someone help me with this?  

    what is the triger ? 

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    First, have you setup telegram in Node-red? I did struggle with bot setup first before i got it to work with chatID and so.

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    6 minut temu, jompa68 napisał:

    First, have you setup telegram in Node-red? I did struggle with bot setup first before i got it to work with chatID and so.

    The bot is set up, chat id is known, messages from telegram are visible in node red.

    I don't know how to trigger a role in ER...

     

    Edited by domin12
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    Good :)

    Here is code i use in a separated scene for Telegram. I can send for example "set testvar to test1234" and get a response back.

    put inside main()

     

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    remember to set sceneID in NR

    image.png.e748dfe4398948cb98b8bdbaa70607ce.png

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  • Topic Author
  • 6 minutes ago, jompa68 said:

    Good :)

    Here is code i use in a separated scene for Telegram. I can send for example "set testvar to test1234" and get a response back.

    put inside main()

     

     

    remember to set sceneID in NR

     

     

    or msg.ESceneID=-1 if you want to send to the PC while testing. You also need to setup the ZBS node with the ip and port of the PC (6872)

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