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HC3 QuickApps coding - tips and tricks


jgab

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On 2/14/2020 at 7:45 AM, jgab said:

Here is an example of using the code for polling for triggers shown in an earlier post

 

This is a QD that looks for an event (trigger) of type 'PluginProcessCrashedEvent' and report that in the QD UI (it will list the 3 last events)

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Optionally it will do a 'sendPush' to the user ID defined in the device variable (quickVariable) 'pushID'.

 

This is very handy as it will easily give an overview what devices are crashing as you experiment with coding. When debugMessages for scenes will start to work we could easily extend the DQ.

 

QD's that crash will be automatically "restarted" after a ~minute by the system so there will be additional crashes - an extension would be to not push repeated errors.

 

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Hi @jgab,

How could the LV "enabled" becoming true in CrashNotifier? Is has been set to NOT enabled = false once and then never be set to true again ?‍♂️

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  • 35 minutes ago, Rover said:

    Hi @jgab,

    How could the LV "enabled" becoming true in CrashNotifier? Is has been set to NOT enabled = false once and then never be set to true again ?‍♂️

    LV? What is that? Do you get some error message? 

    What is enabled? the QA CrashNotifier?

     

    You have to explain a bit more to us that is not so deep into this stuff....

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    2 hours ago, jgab said:

    LV? What is that? Do you get some error message? 

    What is enabled? the QA CrashNotifier?

     

    You have to explain a bit more to us that is not so deep into this stuff....

    Please login or register to see this spoiler.

     

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  • Ok, so this is code since February last year so my memories are not that strong. I think that @petrkl12 made a version of it that doesn't use the annoying TICK hack...
    Anyway,  at that time the. UI model was changing a bit.  They used to default to buttonID + "Clicked" for the Lua handler.

    This doesn't work anymore. 

    The UI button was supposed to toggle the enable variable when pressed.

    If you open the QA and in the button editor add

    'enableClicked' in the onReleased input field (without the '') the button should call the QuickApp:enableClicked() function that toggles the LV enable.

    Edited by jgab
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    8 minutes ago, jgab said:

    Ok, so this is code since February last year so my memories are not that strong. I think that @petrkl12 made a version of it?
    Anyway,  at that time the. UI model was changing a bit.  They used to default to buttonID + "Clicked" for the Lua handler.

    This doesn't work anymore. 

    The UI button was supposed to toggle the enable variable when pressed.

    If you open the QA and in the button editor add

    'enableClicked' in the onReleased input field (without the '') the button should call the QuickApp:enableClicked() function that toggles the LV enable.

    Yes @jgab ?

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    1 hour ago, jgab said:

    Ok, so this is code since February last year so my memories are not that strong. I think that @petrkl12 made a version of it that doesn't use the annoying TICK hack...
    Anyway,  at that time the. UI model was changing a bit.  They used to default to buttonID + "Clicked" for the Lua handler.

    This doesn't work anymore. 

    The UI button was supposed to toggle the enable variable when pressed.

    If you open the QA and in the button editor add

    'enableClicked' in the onReleased input field (without the '') the button should call the QuickApp:enableClicked() function that toggles the LV enable.

    newest version of Crash_Notifier.fqa :)

     

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    11 minutes ago, petrkl12 said:

    newest version of Crash_Notifier.fqa :)

     

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    That's quite a reconstruction! TNX @petrkl12 ?

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    W dniu 31.03.2021 o 14:18, michal85pl napisał:

    Hello,

     

    After last updates of HC3, proxy stopped working...Am I the only one who has a problem?

     

    W dniu 1.04.2021 o 16:36, michal85pl napisał:

    Unfortunately there is a problem with HCL> HC3 communication, HCL does not send any messages to HC3. HC3 reads devices and values at the start of QA, enables switching on of switches, but does not receive feedback that a given switch changed state or motion was detected.

    @jgab do you know anything about this problem?

    W dniu 1.04.2021 o 20:37, michal85pl napisał:

    Rolling back to version 5.050.13 and everything works as it should ... Unfortunately, HCL debug doesn't work anymore, so I can't tell what it's reporting ..

     

     

    I repeat my query

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    Here is a tip on how to hide/unhide button in QA:

     

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  • 17 minutes ago, michal85pl said:

    I repeat my query

    No, I have no idea. I have never tested it on a HCL and would not dare to guarantee anything as the HC2 proxy uses some tricks and I.  have no idea what the HCL supports - and they may have changed something.

    Besides that I've moved completely over to the HC3 so I haven't run this code for 6+month.

    I would be happy if someone with a HC2 (and HC3) took over an evolved it.

    It's a good architecture where the proxy on the HC2 only pushes changes to the child devices on the HC3 - no constant polling creating unnecessary traffic. A "production grade" bridge/slave-function should probably use a similar model.

    5 minutes ago, petrkl12 said:

    Here is a tip on how to hide/unhide button in QA:

     

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    Yes I saw that too.

    It leaves an ugly gap in the UI :-)

    I would have liked something that disabled the button - grayed it out - so that users knew it was. disabled.

    Edited by jgab
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    Jan I have a QA with ID 829 and two buttons

    how to action butto 1 or 2?  ChangeActivityState does not work.
        

    //Sjakie

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  • 42 minutes ago, Sjakie said:

    Jan I have a QA with ID 829 and two buttons

    how to action butto 1 or 2?  ChangeActivityState does not work.
        

    //Sjakie

    If it is a QA and you can open and view the code in the editor.

    The buttons have actions associated with them (viewable in the UI element editor).

    The 'action' name for the button is typically handled by a function. ex. if the action was 'turnOn'

    it is handled by the function

    function QuickApp:turnOn(...) .... end

     

    If you have located the right function you can then call that action from another scene/QA with

     

    fibaro.call(QA_ID,"turnOn")

     

    That's the easiest way but requires some detective work.

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    Jan Thanks! Regretley I cant open the QA it does not view their code.

    Its comming from a plugin or QA with childs

    //Sjakie

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  • 3 minutes ago, Sjakie said:

    Jan Thanks! Regretley I cant open the QA it does not view their code.

    Its comming from a plugin or QA with childs

    //Sjakie

    If it's a QA with children the code is in the mother QA.

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    Nope I checked that too.

    snif, snif

    Harmony plugin

    //Sjakie

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  • 6 minutes ago, Sjakie said:

    Nope I checked that too.

    snif, snif

    Harmony plugin

    //Sjakie

    which button do you want to press? I can have a look here.

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    Jan there are two buttons

    start

    stop

    Please login or register to see this image.

    /monthly_2021_04/afbeelding.png.8fbc81a0ee9da29d42e51352f44884c1.png" />

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  • On 4/15/2021 at 11:52 PM, Sjakie said:

    Jan there are two buttons

    start

    stop

    Have you tried:

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    or even

    Please login or register to see this code.

    ?

    Edited by jgab
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    • 5 weeks later...
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  • Here is a hack with quickAppVariables

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    suitable to be put in a library file.

    It "fixes" 3 things.

    1. quickAppVariables are accessed as keys in self.vars. Ex. print(self.vars.x)

    2. Non-existent variables return nil instead of ""

    3. It's much faster to access variables as they are just table key accesses instead of searching linear in a list...

     

    Note that to create a quickAppVarible, one need to explicitly use self.vars:create(name[,value])

    Setting a variable (self.vars.x = 99) is still using self:setVariable to make sure that the change is persisted.

    Could probably be made faster by using our own updateProperty('quickAppVaribles',...)

     

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