honestly this is how it was necessary to create scenes on HC2. Since we have HC3/HC3L, the LUA engine is evaluating anyway the trigger table, long before the scene get triggered (or not - if the pretrigger engine decided, based on the trigger table, to not call the scene at all), this saves resources!   Therefore is much better to create (in your case) 4 triggers, one for each to the times, and evalute which of them got triggered in "actions" with sourceTrigger.   In this cas
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