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[Solved] Fibaro Door/Window sensor howto requested


Recommended Posts

Posted

Hello,

I would like to know how to setup the Fibaro Door/Window Sensors (I already managed to include them thanks to www.smartronix.nl) to run events/scenes upon door opening/closing...

Fibaro has very bad documentation on this, so I hope there is someone out here that can get me a decent howto or a link to something similar.

Thanks in advance!

Guest PJ
Posted

But creating a scene in FIBARO is as simple as possible. Try to write (using blocks) scene like this:

IF

kontaktron == opened

THEN

any light = turn on

and it should work. If you want to create something more complicated, write down what you need and we will try to help you.

  • Topic Author
  • Posted

    That's it?

    Oh my... Now I feel real stupid. But I am blond, so that's my excuse

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    /emoticons/default_wink.png" alt=";)" srcset="https://forum.fibaro.com/uploads/emoticons/[email protected] 2x" width="20" height="20" />

    So basically, when my door is armed, and I create a scene to send an email, it should send an email every single time that door is opened?

    Posted

    Excatly

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    /emoticons/default_icon_wink.gif" alt=";-)" />

  • Topic Author
  • Posted

    Turns out my sensors weren't imported correctly.

    Thanks for the help!

    • 3 weeks later...
    Posted

    I am still unable to get this done.

    I am trying to do this.

    1) When I open the door(first time entering the bathroom) then the bulb should Turn ON and when it closes does nothing but the second time it opens and closes it should Turn OFF.

    I know with a variable the second is achievable however what I dont seem to understand is even simple turn on and off is not working with Scene, What is breached armed and safe anyway?

    • 2 weeks later...
  • Topic Author
  • Posted

    hardik_hrc,

    As far as I undertand the teminology in scenes:

    Breached: the window/door is opened, regardless of whether it's been armed or not

    Breached and armed: you have armed the sensor, and then the door/window is opened

    Breached and disarmed: The sensor is not armed, and the door/window is opened

    don't know about the "safe" set of triggers.

    I would do your scene differently. Obviously you want the light to go on when entering the room, and go off when exiting.

    if door == breached and light == off then turn on light

    or

    if door == breached and light == on then turn of light

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