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Dimmer, double click to activate scene, but not 100%


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Posted

Is it possible to have double click active (to use with scene activation), but not having the lights go to 100%?

When parameter 15 is set active, double click works, scene is activated, but the lights is set to 100%. I want to avoid setting lights to 100%.

Posted
When parameter 15 is set active, double click works, scene is activated, but the lights is set to 100%. I want to avoid setting lights to 100%.

In the double click code use

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  • Topic Author
  • Posted

    I figured that, but the dimmer is setting the lights to 100 before setValue, so the lights are flashing before settling to new value.

    • 1 month later...
    Posted

    So is it any solution to stop making light to 100% with double click?

    Posted

    No there is not.

    I have the same issue, it's a bad solution.

    I use 2 klick often to get 100% light but when using scene activation I think this feature should "stop" to work.

    Fibaro must update the firmware to be able to set the correct behavior.

    Enable 2 klick but disable 100% light setting..

    Posted

    speedy, How i can stop execute SceneActivation?

    because now i can only run it and it doing smth. like this:

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    but realy i press it only once.

    p.s. why its so strange?

    Posted

    Well, without seeing you lua code I guess your code is wrong.

    If you use scene activation it will remember the last activation in that value.

    So, my guess is that you are using the "scene activation" value to activate the scene and not using the actual keypress.

    Here is my code, i only use button 2 but you can change this as you like.

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    Posted

    DimaStud, SceneActivation is triggered by device, show us your code

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    /emoticons/default_icon_wink.gif" alt=";-)" />

    Posted
    Well, without seeing you lua code I guess your code is wrong.

    If you use scene activation it will remember the last activation in that value.

    So, my guess is that you are using the "scene activation" value to activate the scene and not using the actual keypress.

    How i can use "actual keypress" ?

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    If i press run scene its send me debug that i press button, but i don’t do this.

    Posted

    We need to see the beginning of the code.

    For you it should look like this :

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    Edit:

    Ah, then i understand.

    If you press "Run" you run the scene and the last scene activation you did was 3 click.

    It remembers this so thats why.

    Press your button instead for testning, then you will have a different result.

    Posted

    speedy, nothing help me.

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    i wont to turn on light id27 when i press triple click.

    I supose its unreal with fibaro! Because its send comand to turn on light only once(when i press run scene).

    p.s. Ooo i done it. Its working for turn on/ now i need to make code wich will turn on light and turn off.

    Posted
    speedy, nothing help me.

    Please login or register to see this code.

    i wont to turn on light id27 when i press triple click.

    I supose its unreal with fibaro! Because its send comand to turn on light only once(when i press run scene).

    p.s. Ooo i done it. Its working for turn on/ now i need to make code wich will turn on light and turn off.

    Ok, so you want to change the status of your lights.

    If On then Off or If Off then On.

    You could do it like this:

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    Posted

    speedy, Thanks. i done it before you post it.)

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