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  • 0

Validation logic "NOT equal" in block scene editor


Question

Posted

Hi,

is there any possibility to check a variable value to NOT EQUAL in block scene editor?

I've created a variable (e.g) "light automatic" with predefined values (active, inactive and locked) and I wan't to check this variable in a scene for the following conditions: light_auto=active and light_auto<>locked (!=)...

(But I can only check "equal, greater or less" !?!)

If not available in the actual stable release, is it maybe planned in future releases?

HCL 3.593

Best regards

Tan

4 answers to this question

Recommended Posts

  • 0
Posted

you can try ~= for your lua code. block scene does not have not equals i suppose.

opps you are using HCL

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  • 0
Posted

Tan, from 4.x we gonna add that option

  • 0
  • Inquirer
  • Posted

    @MalvinYNJ: Yeah, the missing lua code is really annoying and the HLC with only block scene editor is (in that version) nearly useless

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    @A.Socha: Thank's for the answer, that would be really GREAT !!

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    /emoticons/default_icon_smile.gif" alt=":-)" /> Unfortunately for now, there are some missing features like time based conditions and the possibility to move/insert blocks at/to specific positions, that makes the block editor very very hard to use...

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    Is there any list with planned features/changes for the upcoming release? (and maybe a 4.x beta program also for HCL users? Till now, it seems to me, that everything is concentrating to HC2...

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    • 0
    Posted
    • ~= not equal to

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