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  • 0

A way to use multiple Fibaro ARM/DISARM user PINs??


Question

Posted

Hi All,

I have a scene, via Homescreen widget, which, when pressed asks for my User PIN code (set in access management) then, basically fires off other scenes to set alarm/motion etc based on various other things. At the moment I can arm/disarm via this (or main Fibaro alarm icon) but this is simpler as it does all that I want it to. I can do it via iOS or Keyfob etc.

What I would like to know is, lets say, in the event of a burglary (or whatever you want to call it) and you are 'forced' to give a PIN code to burglar to 'DISARM' house I want to be able to give a 'false' PIN which, instead of really turning alarm off, will actually turn sirens off but still notify police, do PUSH notifications etc etc. At the moment I cannot see how to do this other than be forced to simply use my current scene for setting ONLY and (force my wife) to user ANOTHER scene (or fibaro alarm icon) to disarm. If I did that I could change scene code to say that if _alarmActivated ==0 then 'set' elseif _alarmActivated ==1 then 'pretend to be off for burglar'

My problem is that you cannot, that I know of, set scene specific PIN codes but it's just one per user set in access mgt. panel.

Any help, tricks, workarounds, obvious things I'm missing appreciated as I would really like to do both from the one panel i.e. Set/Disarm AND 'false' disarm based on specific PIN code.

KR, Dave

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5 answers to this question

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  • 0
Posted

Hi Dave,

I think you're right you cannot

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/emoticons/default_icon_sad.gif" alt=":-(" /> because PIN codes are associated with users and not with scenes.

You could do this perhaps by creating a user "PANIC" with the "Panic" PIN code ? But we must also find a way to intercept the user code. Actually not simple

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  • 0
  • Inquirer
  • Posted

    Hi

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    Thanks for the reply.

    Not sure what you mean by a new User/PIN because that's the issue. Lets say I'm logged in (on iOS iPad 'wall panel'), set alarm via widget using 'Admin' PIN code and go out.

    Evil politicians come to rob me for more money and beat me for my PIN code! If I setup a PANIC user/PIN with a view to giving this to them so that when I/they go to enter it causes the 'Panic' scene to play how would this work as a) we're logged in as admin. So if we put in another PIN it will just say wrong PIN I assume? Theres not even a way to capture wrong PIN I guess?!

    I can only see four ways to do it: 1) Trap PIN somehow (don't know how) 2) Use two scenes instead of one (defeats object) 3) IF _alarmActivated==0 then 'set alarm' elseif ==1 then fake scene (but this is rife for cockup i.e. wife presses again by mistake - no bulletproof logic to it) 4) Now I've just discovered widgets....is there a way to dynamically change widgets based on scene/LUA? E.g. if alarmActivated == 0 then 'show set alarm scene widget' elseif ==1 then dynamically swop widgets on Home screen and 'show set fake alarm scene widget'?

    I know 4) is the same really as just changing a global but if it can change widgets dynamically then we have option of at least 4 globals instead of 2 and makes it a bit better.

    Just thoughts but my research on forum shows that there's not much hope with PIN (real shame as I think it's a must for alarm....how many times you seen film where burglar got to cleaner and knows the alarm PIN!!). I do hope it can be added as a feature to have a scene specific PIN, managed by user or something....or another workaround. It would make alarm pretty darn good once you've got to this kind of stage.

    Any thoughts appreciated.

    KR, Dave

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    • 0
    Posted

    dw89, sorry but i do not see any other option than creating a 2nd scene, which will send some notification if certain condition is not met some time after disarm. So alarm triggered -> scene triggers and waits in loop for disarming of some device -> after disarming waits e.g. 20s to some other action and if not performed, alarms security. Not convenient way I'm afraid.

    • 0
  • Inquirer
  • Posted

    Thanks for the heads up; at least I know I guess!

    Is there any way you can think about adding this in a future update?

    KR, Dave

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    [ Added: 2015-01-05, 17:43 ]

    Not that I've ever tried....anyone?

    But what happens if you KEEP getting the PIN wrong? Does it give you a certain number of go's, does it lock you out after, say 5, attempts?

    Anything that can be used

    Dave

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    • 0
    Posted

    j.nowacki, After the release of the V4 stable, is there any changes planned in the alarm?

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