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FGD211 Dimmer (1.9) - weird behavior



Hi all,


My idea was very simple but seems to be a bit more difficult.


I have a monetary switch in the wall (with power) and the FGD211 Dimmer attached to it (no lamp!).

On the press of the switch I want to switch on/off another module on the opposite side of the room (via scene) with a lamp attached.


First, I created a LUA scene which was activated by the press of the dimmer-switch (and turned the switch module on or off respectively). It kind of worked - but the dimmer showed a very weird behavior. It changes its value on its own (!) at random time. I noticed as this triggered the scene an turned on the light. Very strange.


Then, I created two block scenes, on which "if dimmer = on then switch module = on" and the other with "off". Works fine when I turn the dimmer module of via browser - but now I cannot even get the dimmer module to turn off at all via the wall switch.


I made some experiments with the parameters 10 to 14 as suggested in some other posts - with no luck.


Does the dimmer module need a load attached to it, mandatorily? Could I use one or two dimmer bypass (have several around)?? Or any other idea? Maybe mine was stupid from the beginning...?


Thanks for any suggestions...




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The FGD211 doesn't need a load. The FGD212 needs a load (can be a bypass 2) but this would be obvious, the FGD212 won't start, so nothing would work at all.

I'm a bit uncertain about how it is all wired. If you stick to the schematic diagrams in the manual, with absolutely no variation, I cannot quite explain the change in level reported. If the connections are different, can you please make a drawing with pen and paper and attach a photograph?

There's maybe one thing... I never really care about the value of the dimmer, but you do, so I am probably doing something different. If you're using this setup, I'd use "sceneActivation", set parameter 41 = 1. The advantage over "testing the value" is that you get triggers for "holding down" and "double click".

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