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  • 1

RAM usage at 99%


Question

Posted

The RAM usage in my hcl is at 99% which means that scenes don't work anymore. How can this be fixed?

Thanks

5 answers to this question

Recommended Posts

  • 0
Posted

Please see this topic. Ram usage does usually not means that scenes stops working!

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  • 0
Posted (edited)

Please see this topic. Ram usage does usually not means that scenes stops working!

Please login or register to see this link.

 

Pretty sure there was a % level to stop for certain functions (probably scenes aswell) from eating away at more memory. They moved it few times (it was around 90%, than 75% that was bad and now its likely in 90-99% range) recently so i do not know where it is at the moment, but it'd make sense to not allow new scenes to run in order to save memory for more important tasks.

 

You can only go to 100% ever so if whatever is eating up RAM is unlikely to stop that could force scenes into not as vital. I assume ongoing process with high priority will allways get preferenciall use over new instance of a scene.

 

That is my conjecture i do not claim it is correct. It was derived from observed HCL's operation over the course of few months. So take it with grain of salt. Alas i do not know how it works internally hence i can only assume, conject and speculate.

Edited by Kuba13
  • 0
Posted (edited)

Good observations Kuba13. Looks like there are others who also look deeper onto the underlying operating system architecture, esp. how processes and memory management should works. It is the fundamental core and yet many modern programmers lack the understanding to do quality programming taking the OS architecture into consideration.

Edited by chaicka
  • 0
Posted

Good observations Kuba13. Looks like there are others who also look deeper onto the underlying operating system architecture, esp. how processes and memory management should works. It is the fundamental core and yet many modern programmers lack the understanding to do quality programming taking the OS architecture into consideration.

It is not as if i am specialist in memory use i just remember times in gamming when peopel were exceptionally smart with its use, duplicating repourpousing and reusing manny sprites, areas etc. leading to impressive feats of programming. Something simillar needs to happen again because for manny years now i have a feeling that programmers use memory (especialy RAM) way too calleously leading to excessive hardware demmands and odd functionality problems.

 

 I would not be surprised if HCL could work better with much tighter programming that both by dessign of interface and included limitations for users led to much better(stable, faster) fuctionality BUT that can be said about manny aplications so either its the times or lack of expertise on side of programmers, no offense to Fibaro dev team. Playing around with memory as descibed above was ocasionaly achived the hard way - Roller Coaster tycoon way building things from ground up - that is very time consuming.

  • 0
Posted

Duplicate. Closing topic.

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