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  • 0

scenes not working


Question

Posted

Hi,
 

Anybody have an idea why this scene does not work.

 

I make the scenes in block, but copy it to lua so you can see it.

 

--[[
%% autostart
%% properties
%% weather
%% events
%% globals
--]]

local sourceTrigger = fibaro:getSourceTrigger();
function tempFunc()
local currentDate = os.date("*t");
local startSource = fibaro:getSourceTrigger();
if (
 ( ((currentDate.wday == 1 or currentDate.wday == 2 or currentDate.wday == 3 or currentDate.wday == 4 or currentDate.wday == 5 or currentDate.wday == 6 or currentDate.wday == 7) and string.format("%02d", currentDate.hour) .. ":" .. string.format("%02d", currentDate.min) == "22:00") )
)
then
    fibaro:call(102, "turnOff");
end

setTimeout(tempFunc, 60*1000)
end
if (sourceTrigger["type"] == "autostart") then
tempFunc()
else

local currentDate = os.date("*t");
local startSource = fibaro:getSourceTrigger();
if (
startSource["type"] == "other"
)
then
    fibaro:call(102, "turnOff");
end

end

 

 

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3 answers to this question

Recommended Posts

  • 0
Posted
On 2017/1/23 at 3:45 AM, Niklaskinn said:

嗨,
 

任何人都有一个想法为什么这个场景不工作。

 

我在块中的场景,但将其复制到lua,所以你可以看到它。

 

- [[
%% autostart
%% properties
%% weather
%% events
%% globals
- ]]

local sourceTrigger = fibaro:getSourceTrigger();
函数tempFunc()
local currentDate = os.date(“* t”);
local startSource = fibaro:getSourceTrigger();
if(
 (((currentDate.wday == 1或currentDate.wday == 2或currentDate.wday == 3或currentDate.wday == 4或currentDate.wday == 5或currentDate.wday == 6或currentDate.wday == 7)的String.Format(“%02D”,currentDate.hour)。“:”...的String.Format(“%02D”,currentDate.min)==“22:00”))
),
然后
    fibaro :call(102,“turnOff”);
结束

的setTimeout(tempFunc,60 * 1000)
年底
,如果(sourceTrigger [“型”] ==“自动启动”),然后
tempFunc()
其他

local currentDate = os.date(“* t”);
local startSource = fibaro:getSourceTrigger();
if(
startSource [“type”] ==“other”

then
    fibaro:call(102,“turnOff”);
结束

结束

 

 

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Does your HC2 version be 4.110? This is the need to select the interface button on the scene, or you can see the operation of Lu

  • 0
Posted

This is a basic scene and should work fine. I've several block scenes that uses "exact time" feature and they work without a problem. Did you get any errors?

  • 0
Posted

The topic has been moved from "

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Temat został przeniesiony z "

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