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Posted (edited)

Promising but I can not get it working consistently.

 

1) Magic scenes just don't appear to work. If I mess around for too long with them it causes crash. I think this is explained by following test in LUA.

2) LUA scenes 

 

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Single click gives me two key pressed debug lines. 

Double click gives me two key pressed2 debug lines. 

Triple click gives me two key pressed3 debug lines. 

Held down gives me two helddown and then two keyreleased events.

 

Looks like a bug.

 

Until this is fixed I don't think it is worth a lot more testing but it does have potential.

 

If you give it some welly and press the key a lot with block scenes attached it does very bad things. I am guessing that double event and giving HC2 lots to do is blowing the limit on the number of instances of scenes and when you monitor the CPU it certainly gets very busy..

 

If you set the max scenes the extra event can be lost but the delay is horrid and what a waste of cpu. 

 

 

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Edited by robmac
Scene instances set to 1 removes the extra event but Why this fails image attached.
Posted

I had similar problem as you have untill I changed the parameter 20. It was set to "2" and I changed it to "0". Since then the click are recognised just fine with magic scene.

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  • Posted

    Interesting. Can you get a helddown and released that way?

     

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  • Posted

    hi @HomeSystem.sk

     

    Just went to test this and realised that 0 is for press and that is what I have configured already.  I will give it a full reconfiguration and retest tomorrow but certainly something a bit random about this

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  • Posted

    again more to do with 4.111 beta but if you think it makes sense over here, It might just confuse those that have not tried the beta yet

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