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  • 0

Not sure if this is correct - 'Running Instances' always shows 1


Question

Posted

Hi

 

All of my active scenes permanently show Running Instances:1, can anyone tell me why this is when some scenes are only meant to trigger on time based events.  I have included screen shots below.  I am sure this wasn't the case a few days ago.

 

 

Thanks in advance.

 

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6 answers to this question

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  • 0
Posted

because within the "function" of this scene is a time delay of 1 min. That means that the scene is not finished yet and after a minute it rechecks again. Its checking time, it will always within lua blocks be saying "Running Instances:1" unless you buy an HC2 where you can make your own programming  (lua code) and work around this!

 

This eats a lot of memory, i think, does it ? What happens when you turn your scenes of which are saying "Running instances 1" and go to memory usage ? any difference ?

  • 0
  • Inquirer
  • Posted

    Thanks for the reply.  

     

    However, I dont think the scene is programmed to wait for 1 minute, the '1' in the scene above is changing a variable to 1, not setting a wait for 1 minute.  Or maybe you mean all scenes wait for 1 minute by default?

     

    Anyway, I looked at the RAM - it was sitting at 92% used.  I stopped all of the running scenes and it dropped to 86%.

     

    Thanks anyway.

    • 0
    Posted

    This is normal for such scenes as they check the IF condition in the background. In the general tab you will also have 'run when HCL starts' checkbox selected.

    • 0
    Posted
    52 minutes ago, Richard Hemingway said:

    Tak for svaret.  

     

    Men jeg tror ikke, at scenen er programmeret til at vente i 1 minut, '1' i scenen ovenfor ændrer en variabel til 1, og sætter ikke en ventetid på 1 minut. Eller måske mener du alle scener vente i 1 minut som standard?

     

    Anyway, jeg kiggede på RAM - det sad ved 92% brugt. Jeg stoppede alle de løbende scener, og den faldt til 86%.

     

    Tak alligevel.

    Hi
    It is best to look at "used space" red, giving the best picture of ram usage.

    "Running instance 1" just means that the scene is running constantly and uses ram all the time.

    • 0
  • Inquirer
  • Posted

    Thats what I guessed but I just dont understand why all of the scenes are constantly running when most of them start with an event trigger, such as motion detection or being timed such as 'turn light on at sunset' why would that be permanently running?

    • 0
    Posted

    Hi
    A computer is stupid, it does not know when the sun goes down, so check it all the time.
    It's the same if it's going to turn on something at a certain time.
    As kunoch @ writes 'run when HCL starts' checkbox selected.
    If you only have motion detection, the scene should not run continuously.

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