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  • 0

Timers Days of week make always running instance in my scene, why!?


Question

Posted (edited)

Hello,

 

I need some help.

I have a block scene for notification in case if I have an open windows of my balcony at sunset time (before 15 minutes), if I'm not home...

 

Scene (summary):

In any day of week at sunset moment (before 15 minutes) if status balcony is open and status home is away send me notification.

 

Scene works fine in the sunset moment, but run command too,  in any period of the day...

Example: If sunset time is 18.00 and nobody is home, I'm getting notification but if I leave the house at 10.00 am or 14.00 I'm getting notification at moment when i leave the house too...

I want to have notification only in the sunset moment (before 15 minutes), what is wrong in my scene?

 

Why timers variables is always running instances? All my scenes with timers have always running instances present...

 

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Edited by rss

4 answers to this question

Recommended Posts

  • 0
Posted (edited)

@rss

remove trigger status balcon and moveinhouse

Edited by akatar
  • Like 1
  • 0
  • Inquirer
  • Posted
    10 hours ago, akatar said:

    @rss

    remove trigger status balcon and moveinhouse

     

    @akatar Thank you!

    I will try!

    • 0
    Posted
    18 hours ago, rss said:

     

     

    Why timers variables is always running instances? All my scenes with timers have always running instances present...

     

     

    As far as i know,

    scenes with a timer are already started, they are just waiting for the time to be right to fire the event.

     

    18 hours ago, rss said:

     

     

    Why timers variables is always running instances? All my scenes with timers have always running instances present...

     

     

    As far as i know,

    scenes with a timer are already started, they are just waiting for the time to be right to fire the event.

     

    • 0
  • Inquirer
  • Posted

    After I remove variable from trigger, scene works ok now. Thank you again!

     

    5 hours ago, akatar said:

    As far as i know,

    scenes with a timer are already started, they are just waiting for the time to be right to fire the event.

    Good to know. ;-)

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