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Remote calls, global functions


jgab

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I tested the new version using EXPORT. Something is broken in example as it response on that global 'plus' is missing

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  • 1 hour ago, FSE said:

    I tested the new version using EXPORT. Something is broken in example as it response on that global 'plus' is missing

     

    Sorry, it was a small bug in require (and thus import). Fixed it in the post. (the EXPORT pattern should not start with ^)

     

    In the original post there is a "minified" version of the client code with remoteFun, require and import. The remoteCall and server is also enhanced to support functions that return multiple values and errors.

    Edited by jgab
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    • 2 weeks later...
    On 6/10/2019 at 7:08 PM, FSE said:

    a checkbox  "This scene is hidden in the system" on Scenes as they will get massive

     

    Do you mean this?

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    Or do you mean something different?

    I think you refer directly to the checkbox located in Advances Settings of any device. Am I right?

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    2 minutes ago, T.Konopka said:

     

    Do you mean this?

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     :? Sorry, my mistake...it is already there as you mentioned...

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    A wish list/suggestion:

    on EXPORT we can have the following format

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    Explanation: functionName  | DependencySceneName  Function inside depend. Scene # Version

     

    I m thinking that an Scene that Index all libraries would be great, so we can import this scene and after call the function that is required. Indexing Scene will do the dirty job to search for this scene, verify the dependencies are installed, return the results or handle errors. On advance, this Indexing Scene could do Github clone if a library is missing or update the lua code.

    One Scene to rule them all :)

     

     

    Edited by FSE
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