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Aeotec Wallmote Quad integration with HC2 lua script check


wospital
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Question

Goodmorning i am trying to created a script but i don't know whats wrong.

 

--[[
%% properties
%% weer
747 CentralSceneEvent
%% events
%% globals
--]]

if (fibaro:countScenes()>1) then
  fibaro:abort();
  end

    local startSource = fibaro: getSourceTrigger ();

    local button = startSource ["event"] ["data"] ["keyId"];
    local keyAttribute = startSource ["event"] ["data"] ["keyAttribute"];
 
    fibaro: debug ('key' ..button .. 'en' ..keyAttribute .. 'was ingedrukt');
 

    if (keyAttribute == 'Pressed' and button == 1) then
          fibaro:call(685, "turnOn");
          fibaro:debug('turn on central lights...');
      elseif (keyAttribute == 'Pressed' and button == 2) then
          fibaro:call(688, "turnOn");
        fibaro:debug('turn on dressing lights...');  
    elseif (keyAttribute == 'Pressed' and button == 3) then
        fibaro:call(731, "close");
          fibaro:call(736, "close");
        fibaro:debug('closing all blinds...');  
    elseif (keyAttribute == 'Pressed' and button == 4) then
        fibaro:call(726, "close");
        fibaro:debug('closing overflow blinds...');  
    elseif (keyAttribute == 'HeldDown' and button == 1) then
        fibaro:call(685, "turnOff");
        fibaro:debug('turn off central lights...');  
    elseif (keyAttribute == 'HeldDown' and button == 2) then
           fibaro:call(688, "turnOff");
        fibaro:debug('turn off dressing lights...');  
    elseif (keyAttribute == 'HeldDown' and button == 3) then
        fibaro:call(731, "open");
          fibaro:call(736, "open");
        fibaro:debug('opening all blinds...');  
    elseif (keyAttribute == 'HeldDown' and button == 4) then
        fibaro:call(726, "open");
          fibaro:debug('opening overflow blinds...'); 
    end

 

thanks a lot for your help.

 

 

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3 answers to this question

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  • 0

Hello,

 

you have to look at this:

 

--[[
%% properties
%% weer        <---   %%weather
747 CentralSceneEvent
%% events
%% globals
--]]

 

Hope this helps

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  • seams that the problem is somewhere in this line

     

     

    local button = startSource["event"]["data"]["keyId"];
    local keyAttribute = startSource["event"]["data"]["keyAttribute"];

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    I use these to get the scene started:

     

    Please login or register to see this code.

     

    Key can after this be used to check which key is pressed, the mode checks for helddown.

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