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Question
Mauric 0
Can someone please explain me something about LUA in Fobaro scenes?
It's about this simple code below.
I understand that:
local startSource = fibaro:getSourceTrigger(); means that the trigger for a scene comes from a fibaro asset, in this example a variable and a value of a motion sensor.
Then comes the trigger from the if and statement, but what is this or statement of startSource["type"] == "other" ? what does this do?
Even when I create a manual scene then this startSource["type"] == "other" appears in the lua code when create the scene using blocks and then convert it into lua?
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