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  • 0

HC3 Sunset & Sunrise condition


Question

Posted

What I want;

When a device (499 or 636) go on or off after sunset and before sunrise, do the next action.....

I make the follow conditions (example from Fibaro Manual HC3 Lua code)

 

Sunset 20:24 and Sunrise at 07:00 hour in the Netherlands at this moment.

But, when at 19:20 trigger the device 499, the condition response and do the action.

Who can explain what I do wrong.

 

{
    operator = "all",
    conditions = { {
            type = "device",
            id = 499,
            property = "value",
            operator = "anyValue",
            value = true,
            isTrigger = true
        }, {
            type = "device",
            id = 636,
            property = "value",
            operator = "anyValue",
            value = true,
            isTrigger = true
        }, {
          operator = "any",
            conditions = { {
                    type = "date",
                    property = "sunset",
                    operator = ">=",
                    value = 0
                }, {
                    type = "date",
                    property = "sunrise",
                    operator = "<=",
                    value = 0
                }
            }
        }
    }
}
 

3 answers to this question

Recommended Posts

  • 0
Posted

What I would do, is create block scenes and then convert to LUA if I needed to further edit the code.

 

You can also create a block scene that sets a variable "IsDay" to 1 at sunrise. And another block scene that sets the variable to 0 at sunset. This makes it easy to test whether the sun is up or not, by using IsDay  in your main block scene.

  • 0
  • Inquirer
  • Posted (edited)

    @Tim__thans for advice.
    I make the same simple condition in the block scene. Strange that Sunset and Sunrise in blok scene always have a trigger. It's not possible to disable at te left side (grey out). Now convert to Lua and make manual the trigger form true too false.

    Lets try today when sun is down:-)

     

    This likes different:

    Above with Sunset: operator = "<=", / operator = ">=", and make in blok scene: operator = "==",

     

    {
      conditions = { {
          id = 499,
          isTrigger = true,
          operator = "==",
          property = "value",
          type = "device",
          value = true
        }, {
          isTrigger = true,
          operator = "==",
          property = "sunset",
          type = "date",
          value = 0
        }, {
          isTrigger = true,
          operator = "==",
          property = "sunrise",
          type = "date",
          value = 0
        } },
      operator = "all"
    }
     

    Edited by twanve
    • 0
  • Inquirer
  • Posted
    11 hours ago, twanve said:

    @Tim__thans for advice.
    I make the same simple condition in the block scene. Strange that Sunset and Sunrise in blok scene always have a trigger. It's not possible to disable at te left side (grey out). Now convert to Lua and make manual the trigger form true too false.

    Lets try today when sun is down:-)

     

    This likes different:

    Above with Sunset: operator = "<=", / operator = ">=", and make in blok scene: operator = "==",

     

    {
      conditions = { {
          id = 499,
          isTrigger = true,
          operator = "==",
          property = "value",
          type = "device",
          value = true
        }, {
          isTrigger = true,
          operator = "==",
          property = "sunset",
          type = "date",
          value = 0
        }, {
          isTrigger = true,
          operator = "==",
          property = "sunrise",
          type = "date",
          value = 0
        } },
      operator = "all"
    }
     

    Test above conditions, but this don't work.
    Some one other idea ....

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