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How to trigger multiple instances that require setTimeout


Angelus

Question

Hi, i'm trying to create a single Light Check scene that is triggered by change in LUX sensors from around the house, and after a pause of x minutes it runs checks in the room corresponding to the trigger to adjust light brightness.  

 

However, when i try to use hub.setTimeout, the instances don't seem to 'stack' ie. when LUX A is triggered and paused, if LUX B is triggered, the scene only completes LUX B's checks and forgets about LUX A -

 

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as you can see, Study LUX shld have triggered a check but only Living LUX was captured.  

 

 

I tried inserting setTimeout into the if statements as well -

 

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this doesn't work either - despite multiple triggers only the last triggered scene is running

 

Any gurus able to advise what i'm doing wrong? 

 

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1 hour ago, Angelus said:

Hi, i'm trying to create a single Light Check scene that is triggered by change in LUX sensors from around the house, and after a pause of x minutes it runs checks in the room corresponding to the trigger to adjust light brightness.  

 

However, when i try to use hub.setTimeout, the instances don't seem to 'stack' ie. when LUX A is triggered and paused, if LUX B is triggered, the scene only completes LUX B's checks and forgets about LUX A -

 

Please login or register to see this code.

Please login or register to see this code.

 

as you can see, Study LUX shld have triggered a check but only Living LUX was captured.  

 

 

I tried inserting setTimeout into the if statements as well -

 

Please login or register to see this code.

Please login or register to see this code.

 

this doesn't work either - despite multiple triggers only the last triggered scene is running

 

Any gurus able to advise what i'm doing wrong? 

 

Scenes can't run in parallell - e.g. you can't have 2 scenes running at the same time.

Either your new triggered scenes kills the one already running (so you lose that setTimeout) or it waits for the running scene to complete first (e.g. its setTimeout to execute)

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  • 2 hours ago, jgab said:

    Scenes can't run in parallell - e.g. you can't have 2 scenes running at the same time.

    Either your new triggered scenes kills the one already running (so you lose that setTimeout) or it waits for the running scene to complete first (e.g. its setTimeout to execute)

     

    ahhh i see... so how do i have newly triggered scenes wait for the first to complete? 

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    23 hours ago, Angelus said:

     

    ahhh i see... so how do i have newly triggered scenes wait for the first to complete? 

    There is an option in the GUI for scenes

     

    "Allow to restart a running scene: "

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