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Websocket client in a scene?



Hello all.

Is it possible to use the websocket client in a scene? My purpose is to schedule at certain time interval a websocket connection to poll an external system status and then take action in HC3.

Until now I found the "[HC3] Quick Apps – WebSocket client" page but there it refers to QuickApps only

I have tried to run a script from within a scene:

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But the second line gives: 

[02.12.2023] [09:51:38] [ERROR] [SCENE34]: (load):37: attempt to call a nil value (method 'WebSocketClientTls')


The documentation says:

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But what are the options?


Thanks for any suggestion!

Edited by albtrentadue
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