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Smart Home Forum by FIBARO Team

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Alarm Scene Help





I tried to modify a light scene to set a GlobalVariable "on" as long as motion is detected. When a maxTime is reached without motion the GlobalVariable should be set "off" again. That all sould only work if the GlobalVariable presence is set on false. Could you held my?


local light = {} -- ID's of the lights to turn on
local motion = {21, 27, 64, 76, 99} -- ID's of the Motion sensors to check if they are breached
local maxTime = 1*60 -- Maximum time the sensor should be safe before turning off (n*60 where n is minutes)
local sleepTime = 5 -- Time in seconds between each check of the Motion sensor (default = 5)
local debug_TAG = "Alarm" -- Tag for the debug messages
local presence = fibaro.getGlobalVariable("Presence")
for i in pairs(light) do 
if presence == 'false' then
fibaro.debug(debug_TAG,"Turning on Alarm for " ..maxTime .." seconds")
fibaro.setGlobalVariable('alarm', 'on')
fibaro.call(114, 'setColor', 255, 0, 0, 0)
fibaro.call(114, 'setValue', 100)
local safeTime = 0
while safeTime < maxTime do -- Loop until maxTime is reached
fibaro.debug(debug_TAG,"Counting up safeTime " ..safeTime .." to maxTime " ..maxTime)
for i in pairs(motion) do
if fibaro.getValue(motion[i],"value") then -- Check if Motion sensors are breached
fibaro.debug(debug_TAG,"Reset by Motion sensor " ..motion[i] .." " ..fibaro.getName(motion[i]))
safeTime = 0 -- Reset safeTime to zero
for i in pairs(light) do -- Counted down to maxTime, turn off the alarm
fibaro.setGlobalVariable('alarm', 'off')
fibaro.call(114, 'setValue', 0)
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1 hour ago, Eldar said:

if presence == 'false' then

Is your variable presence a boolean (false) or a string (“false”) ? 

If it is a boolean:

Please login or register to see this code.

The light variable is empty, so

for i in pairs(light) do 

won’t do anything. 

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  • Inquirer
  • Posted (edited)

    Thanks for your help. It is working now. In my HC2 I had the following scene running. Could anybody help me to convert it to HC3?


    Please login or register to see this code.


    Edited by Eldar
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