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Showing results for tags 'breached'.
Hi all, I just bought a HC and I'm trying to use it (amongst others) as an alarm. I've got a couple of Fibaro motion sensors and some door sensors. I created a magic scene that will sound my siren, an Aeon Labs DSD31 ZW080-C15, when the alarm gets tripped. The problem is that it will react immediately and I would like it to wait for 30 seconds before sounding. I can set it to 2 minutes in a magic scene, but that's way to long. So now for my question... How can I create a (LUA) scene that will sound the siren 30 seconds after the alarm gets tripped? And in such a way that I can stop it from (going to) sound(ing) by disarming the alarm. Thanks for helping me out. Evert
Hi, I¨m trying to create a scene that will send a notification to my phone if the door sensor is breached while armed. I tried to do this using a simple block scene where the trigger is doorsensor == breached and armed then push notification to iphone for some reason it worked once, but then stopped working. Anyone have any idea? Fredrik