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I'm trying to send a UDP packet in a scene triggered by a global variable change. I know UDP packets can be sent in a virtual device but I get the "attempt to index global 'Net' (a nil value)" error running Net.FUdpSocket() from a scene. Is there another way to send UDP packets in a scene? Thanks (@T.Konopka: Why did this get moved from the Scenes to the Modules forum? It's not a module question...)