Jump to content

Welcome to Smart Home Forum by FIBARO

Dear Guest,

 

as you can notice parts of Smart Home Forum by FIBARO is not available for you. You have to register in order to view all content and post in our community. Don't worry! Registration is a simple free process that requires minimal information for you to sign up. Become a part of of Smart Home Forum by FIBARO by creating an account.

 

As a member you can:

  •     Start new topics and reply to others
  •     Follow topics and users to get email updates
  •     Get your own profile page and make new friends
  •     Send personal messages
  •     ... and learn a lot about our system!

 

Regards,

Smart Home Forum by FIBARO Team


  • 0

best practice to get rid of "too many instances" notification?


Question

Posted

Hi,

 

for some of my scenes i frequently receive notifications that there were too many instances. I understand why this happens (and that it is not a "problem" per se), but i wonder what is the "best practice" to get rid of the rather useless notification that informs me about it.

 

I understand that, for example this can happen for a scene that has more than one trigger. Lets say a door sensor and a motion detector. When i open the door and enter the room those can "fire" shortly after another and may or may not  invoke two instances of the scene. And since the maximum number of parallel instances of that scene is set to 1, I receive the useless notification.

 

My way of handling this so far is to increase the maximum number of instances to 2 and include code like this in the beginning of the scene:

Please login or register to see this code.

this supresses the useless notification and seems to work fine.

 

Is this a good/right way to handle this if the notification annoys you? or can you disable certain types of notifications alltogether somehow?

 

best regards

Max

3 answers to this question

Recommended Posts

  • 0
Posted

Or just increase max number of instances to higher number.

  • 0
Posted

That is a good way and always proffered just to be safe if your logic gets lost in LUA land. Another method and may be used in conjunction could be to check what state the actuator already have. If the desired state of the actuator already is true then the script doesn't have to run.

 

IE.

If motion and light is off.

Turn on light.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...