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  • 0

Simple timed scene taking up all available memory!


Question

Guest FredrikKarlsson
Posted

Hi, 

 

I did not use to have this problem, but now a simple block scene that I've constructed devours all available memory in the box.

 

The should run when I push a button on a remote, or if time is 8:00 or 23:30. Then the scene should kill some lights. Should not take long, and to be even more on the safe side, Ive limited the number of conkurrent instances to 2.

 

So, how come two of these scenes are able to eat up all available memory?

 

Any ideas?

 

Fredrik

 

(The generated Lua looks like this:

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A bit sills, but maybe of value in terms of being able to understand what is going on here.)

 
 

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2 answers to this question

Recommended Posts

  • 0
Guest FredrikKarlsson
  • Inquirer
  • Posted

    Actually, I think the problem I am seeing is bigger than this. 

    Even this simple theme :

    Please login or register to see this code.

    results in an

    "Number of instances of scene has been reduced due to high memory usage."

     

     
    error message on my 4.0.80 system. And the action is not performed.
     
    Anyone else seeing this?
     
    Fredrik
    • 0
    Posted

    Hi

     

    your properties variable is commented out. try changing to:

    Please login or register to see this code.

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