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Does debugging in Scenes make things slower?



Hi All,


Hope someone can answer my question:


Does the use of debugging in scenes make things slower ? (to respond, the system, negative impact on resources, etc.....)

I like debugging in scenes cause it tels me what a scene is doing



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of course it does, each time you write something into the scene-log window (and it does not matter if you use print or fibaro:debug), that message will get stored as well into database (which can be then read by /api/scene/sceneID/debugMessages back). Each every bit you write into db means i/o access, means cpu time, means flash read/write (log files written to file system), and all this costs time.

Edited by tinman
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  • @tinman thanks, I did not know things were written to a database, thought it might just be in memoty.

    so best practice would be, only turn on debugging when needed I guess ?

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