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Showing results for tags 'debugging'.
Note. The first ~2000 posts of this thread is mainly about EventRunner3 that is for the HC2. EventRunner3 is not developed further, but bugs are fixed as they are reported. For HC3, the version is EventRunner4, and is a QuickApp,. Here is a post introducing EventRunner4. Most of the 'Event Script" syntax and commands are still valid and old posts can be of use for new HC3 owners. Here is an example of how to code in a "single instance / event" style. A style I'm using today for all of my scenes. The idea is that instead of having to deal with a new instance being spa
As I anounced already, I want to explore a simple main control scene. The main goal is to have as few scenes as possible that run continously ('autostart') to improve overview and avoid contradictions and racing conditions. Because it is meant as an exploration I will keep it very simple. At some time I will probably join either the @Sankotronic stream or the @jgab event model. They are far beyond my experience on this platform for this moment. And too complex for me as a beginner also. I already presented my time calculation model, based on integers from 0 to 2359, with two very simple
Hi All, Hope someone can answer my question: Does the use of debugging in scenes make things slower ? (to respond, the system, negative impact on resources, etc.....) I like debugging in scenes cause it tels me what a scene is doing Greetz..