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Question
squirblej 2
Hi folks: I have a scene triggering on a motion event from a device which changes the value to "true" (motion detected) and "false" (end of motion event).
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This trigger works perfectly but it's rather duplicative.
I was expecting to be able to trigger based on a simple change of value like in HC2. I can't find a way to do it. If it were a global variable, I could compare against a random value:
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But I can't find a version of this that works for the logical comparison in my device-triggered scene.
Ideas?
3 answers to this question
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