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  • 0

how to GET the lua field from a scene


Question

Posted

   response, status = api.get("/scenes")
    fibaro:sleep(1000)
    if (status == 200) then
        fibaro:debug("Get Scenes Successful")
        created = true
    else
        fibaro:debug("Failed to get Scenes " )
    end

    for _,s1 in ipairs(response) do
      local s2 = api.get("/scenes/"..s1.id)
      if s1.name == gSceneName then
        fibaro:debug("SceneName: " .. s1.name .. "  Scene ID: " ..s1.id)
   
      print (s1.isLua)                -- ** gets correctly
       print (s1.lua) -- <===  RETURNS a null  ---  HOW do I get this 
      print (s1.roomID)                -- ** gets correctly
      print (s1.iconID)                -- ** gets correctly
            print (s1.sortOrder)    -- ** gets correctly
        SceneID= s1.id
      fibaro:sleep(1000)

 

 

 

Essentially I'm trying to get the Lua code from a scene so I jason encode it so I can then populate another scene with the same lua code.

I'm trying to automatically update/create Lua scenes without having to go in and edit each one individually.

I can populate the "lua " field with an API PUT ...   But I can't read it back.   The code above returns all the other fields but not the s1.lua

 

Any help would be greatly appreciated - thanks.

 

2 answers to this question

Recommended Posts

  • 0
Posted

when you already read scene content like that

Please login or register to see this code.

then why you then try to print s1 values?

use instead s2, like print (s2.lua)

 

  • 0
  • Inquirer
  • Posted

    thanks a lot !!!   ... That fixed it ..!! (I can't believe I spent hours trying to work out what was going on)

     

    I appreciate your help.

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