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  • 0

Question

Posted

Hi all,

I have a scene, which I would like to have triggered if one of certain switches changes the value.

obviously, I could do

{   operator = "any",
    conditions = {{
        type = "device",
        id = 22,
        property = "value"
        operator = "anyValue",
        isTrigger = true
    },{
        type = "device",
        id = 42,
        property = "value"
        operator = "anyValue",
        isTrigger = true
    }}
}
...
Is there a better way for this like
{
    type = "device",
    id = {1, 2},
    property = "value"
    operator = "anyValue",
    isTrigger = true
}
 
the second option does not seem to trigger the scene but is there something more elegant?

2 answers to this question

Recommended Posts

  • 0
Posted

Already asked before 

Id in int and you can’t provide any others value here

Ps: more elegant do not dup Ids in definition conditions and code it’s really annoyed when is should setup I’d in conditions and use the same values in code more than I can’t used HomeTabke in condition 

  • 0
  • Inquirer
  • Posted

    Thank you for being so active and helping. I really searched and I am still unable to find anything about it. Would you have any pointer (sorry for that)?

    The other point you made, I did not quite get. I would like to avoid having a long list of conditions but if a scene is supposed to trigger if one of 20 switches changes value, I do not see another solution for that. If there is one, I am the first to use it :-)

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