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Question
Qvadis 0
Hi!
I have a LUA scene that performs an ACTION (right), when the DECLARATIONS (left) can be an alarm or a device state change.
The action is printing the name of the triggering device, and it works ok.
Example of this working code:
Declarations
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Now, my question: Is there a way to use this LUA action scene, inside another block scene?
Like this:
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/monthly_2023_01/image.png.069b22e22eb3bd269bf3fbea58c342c3.png" />This way, I could drag an drop my LUA scene for as many alarms as I want, without making new LUA scenes for each alarm.
I tried it, but it always prints this, and not the origin alarm! :
Trigger: {"type":"user","property":"execute"}
I think the key has to be in the Declaration of my LUA scene. I tried an empty one ( {} ) and some others, but same result.
Thanks for the help
1 answer to this question
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