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  • 0

Block scene alarm -> triggering a LUA scene: Get alarm name?


Qvadis

Question

Hi!
I have a LUA scene that performs an ACTION (right), when the DECLARATIONS (left) can be an alarm or a device state change.
The action is printing the name of the triggering device, and it works ok.


Example of this working code:

Declarations

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Now, my question: Is there a way to use this LUA action scene, inside another block scene?
Like this:

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This way, I could drag an drop my LUA scene for as many alarms as I want, without making new LUA scenes for each alarm.

I tried it, but it always prints this, and not the origin alarm! :
Trigger: {"type":"user","property":"execute"}

I think the key has to be in the Declaration of my LUA scene. I tried an empty one ( {} ) and some others, but same result.



Thanks for the help

Edited by Qvadis
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  • 0

try adding more conditions  for each zone like this:

{

 type = "alarm",

 property = "breached",

 id = 1, — each zone has its own id

operator = "==",

value = false,

isTrigger = true 

}

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