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AutoFrank

http & other code doesn't run in scene order

Question

Hi,

I have two functions in a scene that I call one after the other 

function1 - create global variable if it doesn't exist (through the api)

function2 - write some data to the global variable

 

the second  function will fail as the 'create variable' hasn't been completed by the time I try to write to it.

I can add a delay or a check that the 'variable is not nill' (ie it exists) in function2  but it still fails to execute correctly

 

I think I recall seeing that a http request in a scene will not always run in the order of the scene ? is this correct or something else here at play.

 

If so has anybody found a way within a single scene to create a variable on the fly and then save data to it successfully.

As a last resort I was thinking about having the scene run once to create the table, call a second instance of itself and kill the first instance. I'm not sure if this would even work but it seemed like a very inefficient workaround even if possible

 

I have seen many virtual device examples of creating a variable on the fly and saving data to it but none from a scene

 

Thanks

-f

 

@jompa68, @petergebruers, @Sankotronic

 

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