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Showing results for tags 'speed'.
I sometimes recognize that some scenes are not called as soon as they should be. A couple of my scenes are triggered by a motion sensor to switch on the light for example. Sometimes the light get on as soon as I enter the area of the motion sensor (or by triggering a door sensor). But sometimes it takes about 5 seconds until the lights are getting switched on. There are hardly any other scenes running (about four), there do exist only one VD (sonos), the amount of free RAM is at 73% and the CPU usage is between 3 and 12%. So why is it taking longer some times? Thinking about one second might be fine but more than 3 seconds? Is there any possibility to check out why this is happening? One thing is I will try to compare the event log entry with the time stamp of a debug line in one of my scenes. Would it be a good idea to having one huge scene to cover most other scenes (so this scene stays cached)?