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121 downloadsThose QuickApps intend to use as a slave devices on HC3 to emulate original devices on HC2/HCL or secondary HC3. The main purpose is to emulate devices of HC2 controller to create same environment on HC3 before migrating the devices. You can use these devices as standard HC3 devices in Lua, block scenes and QuickApp (triggers and control). After migration you just need to delete slaves and change device IDs in code. To make it easy, recommended to use json Home Table. In addition if you intend to keep HC2 or HCL as part of your Home Automation, these slaves provide an option to run y
1,234 downloads[SCENE] Battery Check scene v1.2.4 Hello all, Here it is, scene that will check battery level on all your battery operated devices and inform you on time when replacement is needed. I wish to thank very much to @petergebruers and @szmyk for code that searches and sorts all battery devices included to HC! THANK YOU! VERSION HISTORY: 28/09/2017 - v1.1 - first release 29/09/2017 - v1.1.1 - added translations for Dutch and Slovak 29/09/2017 - v1.2 - added possibility to define excluded and rechargeable devices. Added 3 new messages and a
Hi, is there a possibility to read the routing table. What I know is that I.e. HC2 tries 3 routes to send a command to a remote node through the mesh net, then stops communication with the desired node. The maximum count of possible hops are 5 (4 routing devices). This is what I found in the advanced User Guide: The user can access the routing table. There are several software solutions, typically called installer tools, which visualise the routing table to optimize the network setup. But I don't find any Scripts, installer tools, LUA-Code, etc. concerning about that topic.
Hello, I do not know if somebody posted it here. Fibaro, can you add label from virtual device to a condition into block scenes? It could save us many trouble with compare some desired values with label in VDs. I know, i can make it into Global variables, but they are unreliable (mine opinion only), because i think parameter "invokeScenes" is set to false by default. Many times happened to me that scene did not run, even if Global variable had desired value.