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Recommended Posts

Posted

Why no response of 1.HeldDown, while a testscene works?

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  • Topic Author
  • Posted
    5 hours ago, gggizmo said:

    Cag, just a question. There's a way to temporary disable aoq, for testing for example block or lua scene. May be i missed something but if i press on off button aoq goes in reinit

    Yes, just remark the  QuickApp:onInit() 

    By the way download attached version

    This one fix your problem with the lights... finally...

     

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  • Topic Author
  • Posted
    2 hours ago, Rover said:

    Why no response of 1.HeldDown, while a testscene works?

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    Posted
    30 minutes ago, cag014 said:

    Yes, just remark the  QuickApp:onInit() 

    By the way download attached version

    This one fix your problem with the lights... finally...

     

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    tnx i'll try it tomorrow in the morning.

    With previos version i have again 1-3 sec delay...cpu load is normal, no weird zwave traffic.

    I create some block scene to cover most of jm lines actions and there's no delay at all, maybe 1 sec sometimes if i have 3 or more scene triggered together. i'm a little confused

  • Topic Author
  • Posted
    8 hours ago, Rover said:

    Yes, multiple variables update works! ?

    posterror is still there... The time from Save AOQ code to fully initiated (and then post error) takes 56 seconds.

    How long it takes from Save AOQ till you see the table on debug window?

    Posted
    31 minutes ago, cag014 said:

    How long it takes from Save AOQ till you see the table on debug window?

    50-56 seconds.

    Posted
    3 hours ago, cag014 said:

    First of all the syntax "sendEmail[2]" is incorrect and AOQ uses your global user ID definition. I beleive it is 2, so you don't see an error.

    Should be "sendEmail,2"

    In HcWebEye what value you see on that line in the table?

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    Posted
    51 minutes ago, cag014 said:

    How long it takes from Save AOQ till you see the table on debug window?

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    ???

  • Topic Author
  • Posted (edited)

    Why global variable written l

    2 hours ago, Rover said:

    50-56 seconds.

    Strange, it should take less..

    How many jM{} lines and QuickApp you have ?

    Edited by cag014
  • Topic Author
  • Posted (edited)
    1 hour ago, Rover said:

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    The picture is not clear enough, but why Global Variable   written with apostrophe?

    It should be &varName and not &'varName'

    It should has fail on the start... strange. Could you post this jM line, I'm wondering how it passed the checker !?

    Edited by cag014
  • Topic Author
  • Posted (edited)
    2 hours ago, Rover said:

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    Please post this jM line and device API data. (http://<HC3-IP>/api/devices/<deviceID>) in the picture I think the device ID is 78

    Edited by cag014
    Posted
    8 hours ago, gggizmo said:

    tnx i'll try it tomorrow in the morning.

    With previos version i have again 1-3 sec delay...cpu load is normal, no weird zwave traffic.

    I create some block scene to cover most of jm lines actions and there's no delay at all, maybe 1 sec sometimes if i have 3 or more scene triggered together. i'm a little confused

    i can confirm a minimum  2 sec delay from trigger to action. More strange that if i send for example command to hue lights via remote, first command is delayed min 2 sec usually 3-4, the second one has no delay. And this behavior is not related with cpu load, i checked.

     

    Posted
    11 hours ago, cag014 said:

    Yes, just remark the  QuickApp:onInit() 

    By the way download attached version

    This one fix your problem with the lights... finally...

     

    Please login or register to see this attachment.

    sorry, probably it's for my bad english, but i can't understand what i have to do to sotp aoq esecution.

    Posted
    6 hours ago, cag014 said:

    Why global variable written l

    Strange, it should take less..

    How many jM{} lines and QuickApp you have ?

     

    For me was 93sec. Now  i have got 3-10 sec delay.

    Example: if a motion sensor breach, the lamp will turn on after 3-10 sec.

    I don't understand, what is the problem.

    Posted (edited)
    8 hours ago, cag014 said:

    Why global variable written l

    Strange, it should take less..

    How many jM{} lines and QuickApp you have ?

    9 QuickApp and 30 JM{} lines.

    Edited by Rover
    Posted
    7 hours ago, cag014 said:

    The picture is not clear enough, but why Global Variable   written with apostrophe?

    It should be &varName and not &'varName'

    It should has fail on the start... strange. Could you post this jM line, I'm wondering how it passed the checker !?

    JS2n:

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    Posted (edited)
    8 hours ago, cag014 said:

    Please post this jM line and device API data. (http://<HC3-IP>/api/devices/<deviceID>) in the picture I think the device ID is 78

    JM:

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    Edited by Rover
    Posted

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    70 devices, 40 block scene active, 5qa ( really simple to be honest), no aoq ( i'can't figure out how to deactivate it).

    No delay at all

     

    It's really a pain to create multiple block scene for every triggered action, but system is stable and under light load. 

    So from now on i can test aoq with low pressure...family not arguing any more about nothing working at home

     

     

     

  • Topic Author
  • Posted
    4 hours ago, Rover said:

    9 QuickApp and 30 JM{} lines.

    It should take less than 15 seconds....

    Posted
    5 minutes ago, cag014 said:

    It should take less than 15 seconds....

    I have got 2 QA with the AOQ and ~200 lines in the AOQ. The save for me is ~93 sec.

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